Full text: XVIIIth Congress (Part B5)

) by z keying. 
a real image 
ge IS(i,j) and 
rdinates. The 
ly created by 
proper rang- 
real scene to 
| with coordi- 
e two depth 
e that has the 
je 10(i,j). The 
n any desired 
virtual world 
Figure 9, part 
virtual object 
object (e.g., a 
1 wall. 
bjects in real 
ich extraction 
orresponding 
eshold. Also, 
prior to or in 
ISd(i,j) 
  
  
ying 
  
5.2 Real-Time Z keying with The Stereo Machine 
Figure 10 shows an example sequence of the demonstra- 
tion. In this demonstration a real person walks around in a 
synthetic room, and correct relationships with virtual 
objects in the room are achieved. The demonstration can 
perform z keying at the rate of 15 frames/sec. 
  
Figure 10: Example images demonstrate z keying 
with the CMU video-rate stereo machine 
6. Conclusion 
This paper has presented the CMU video-rate stereo 
machine and its application to virtual reality. The machine 
is capable of producing a dense 200 x 200 depth map, 
aligned with intensity information, at 30 frames per sec- 
ond. This performance represents a one or two order of 
magnitude improvement over the current state of the art in 
415 
passive stereo range mapping. Such a capability opens up 
a new class of applications of 3D vision, and we have pre- 
sented z-keying in the area of visual media interaction. 
7. References 
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Faugeras, O., et al., 1993. Real time correlation based ste- 
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Kanade, T., et al., 1995. Video-Rate Z Keying: A New 
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Nakahara, T. and Kanade, T., 1992. Experiments in multi- 
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International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B5. Vienna 1996 
 
	        
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