) by z keying.
a real image
ge IS(i,j) and
rdinates. The
ly created by
proper rang-
real scene to
| with coordi-
e two depth
e that has the
je 10(i,j). The
n any desired
virtual world
Figure 9, part
virtual object
object (e.g., a
1 wall.
bjects in real
ich extraction
orresponding
eshold. Also,
prior to or in
ISd(i,j)
ying
5.2 Real-Time Z keying with The Stereo Machine
Figure 10 shows an example sequence of the demonstra-
tion. In this demonstration a real person walks around in a
synthetic room, and correct relationships with virtual
objects in the room are achieved. The demonstration can
perform z keying at the rate of 15 frames/sec.
Figure 10: Example images demonstrate z keying
with the CMU video-rate stereo machine
6. Conclusion
This paper has presented the CMU video-rate stereo
machine and its application to virtual reality. The machine
is capable of producing a dense 200 x 200 depth map,
aligned with intensity information, at 30 frames per sec-
ond. This performance represents a one or two order of
magnitude improvement over the current state of the art in
415
passive stereo range mapping. Such a capability opens up
a new class of applications of 3D vision, and we have pre-
sented z-keying in the area of visual media interaction.
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