Full text: Papers accepted on the basis of peer-review full manuscripts (Part A)

  
ISPRS Commission III, Vol.34, Part 3A ,Photogrammetric Computer Vision*, Graz, 2002 
  
CANONICAL REPRESENTATION AND THREE VIEW GEOMETRY OF CYLINDERS 
Nassir Navab 
Siemens Corporate Research, Imaging and Visualization Department 
755 College Road East, Princeton, NJ 08540, USA, navab@scr.siemens.com 
KEY WORDS: Measurement, Orientation, Reconstruction, Industry, Modelling, Geometry, Vision, Photogrammetry 
ABSTRACT 
This paper first introduces a canonical representation for cylinders. The canonical representation introduced here is closely 
related to the Pliicker line respresentation. It then drives the general equation of a cylinder using this representation. In this 
paper, we also show that this representation is an appropriate one for computer vision applications. In particular, it allows 
us to easily develop a series of mathematical methods for pose estimation, 3D reconstruction and motion estimation. 
Finally, one of the main objectives of this paper is to introduce the main equations dominating the three view geometry of 
cylinders. We show the relationship between cylinders’ three-view geometry and that of lines (Spetsakis and Aloimonos, 
1990, Weng et al., 1993) and points (Shashua, 1995) defined by the trilinear tensor (Hartley, 1997), and propose a linear 
method, which uses the correspondences between six cylinders over three views in order to recover the motion and 
structure. 
1 INTRODUCTION 
Cylinders are the main components in a large number of in- 
dustrial sites. Oil platforms, refineries and off-shore instal- 
lations are almost made of pipes and pipelines. Chemical 
factories, water treatment plants and food processing fac- 
tories are also mainly made of cylindrical objects. This is 
also the case for power generation plants. Figure 1 shows 
a typical image of an off-shore installation. 
  
Figure 1: Typical image of an off-shore installation. Cylin- 
ders are the most common shapes found in such environ- 
ment. 
Majority of these industrial sites does not have a 3D model 
of the facility. Those who have a 3D model often need 
to update the model on a regular basis. There is an in- 
creasing need for creation of the 3D models based on im- 
ages. This is the best way for getting an accurate update 
of 3D model of the factory. This is called as-built re- 
construction. Figure 2 shows an as-built reconstruction 
of a power plant. This models has been built based on 
thousands of images. Different companies and software 
products aim at providing as-built reconstruction software 
or services (AsBuilt,FotoG,Geodelta,Leica) and CyliCon 
(Navab et al., 1999). The majority of the existing pho- 
togrammetric solutions proceed to an off-line image cali- 
bration procedure. Often markers are attached on the pipes 
and other factory installations. Then a series of pictures are 
taken. The markers are automatically detected, the cam- 
eras are calibrated through a bundle adujstment procedure, 
and the three-dimensional model of the environment in- 
cluding the pipes and pipelines are built. In spite of these 
  
Figure 2: An as-built reconstruction of a power plant based 
on thousands of images. 
activities and the increasing need for calibration and 3D 
reconstruction using cylindrical objects, there is neither a 
standard representation for cylinders, nor a standard for- 
mulation for motion estimation or 3D reconstruction from 
cylinders. Some previous work (Chandler and Still, 1994) 
used points correspondences and tradional photogramme- 
try methods to model such installations. Sayd et al. (Sayd 
et al.,1996), Jones et al. (Jones, 1996), Bauer (Bauer, 1997), 
and Benning and Schwermann (Benning, 1997) used oc- 
cluding edges of cylinders on two or more calibrated views 
in order to reconstruct the 3D model of cylinder. Hanek 
et al. (Hanek et al., 1999) also used the occluding edge 
of cylinders for pose estimation. Veldhuis and Vosselman 
(Veldhuis and Vosselman, 1998) and Tangelder et al. (tan- 
gelder et al., 2000) propose methods to interactively fit 
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