x DATA
glerstr. 7.
tering process and
ion of non-terrain
fic modelling, like
inning or disaster
ilts. Therefore, the
ight texture, shape
1gh DTM (created
algorithm on this
st/last pulse height
and a fuzzy logic
ted in an overall
(flat terrain). The
s (4%). The most
ing the statistical
: will be extracted
tion process. Two
zzy logic and a
"he influences and
ons as well as a
nt classification
vestigations.
erived exclusively
tional information
aused by specific
nt - as mentioned
ed out also during
the other hand the
nalysing airborne
r in raster format
re used, Karlsruhe
. 2km x 2km) and
nent, hilly terrain,
ptured in first and
additionally laser
an subset of these
dly permission of
Figure 2. ‘Karlsruhe’ test area subset
3. CLASSIFICATION OF 3D OBJECTS
3.1 Definition of object classes
As mentioned above, two test sites have been investigated,
Salem and Karlsruhe. In this project, the most important aspect
Was to investigate classification quality obtained by analysing
laserscanning data with fuzzy logic methods. Therefore, the use
of all main classes necessary for the applications defined above
were included: buildings, vegetation and terrain. At test site
Karlsruhe the amount of classes had to be restricted to buildings
and vegetation because only one (man-made) terrain object
occurs due to an extremely flat surface of the earth.
3.2 Segmentation of 3D objects
Although this approach analyses raster data not the commonly
used pixel based classification was preferred but an object
oriented method based on the segmentation of 3D objects.Some
other works in this direction can be found e.g. in (Hofmann,
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B3. Istanbul 2004
Figure 3. Segmented objects of ‘Salem’ test site
Figure 4. Segmented objects of ‘Karlsruhe’ test site
Maas, Streilein, 2002; Schiewe, 2001, Lohmann, 2002). In most
cases the image processing system eCognition (Definiens,
2001) is used. In opposite to these our approach is not based on
general standard features but on the a-priori knowledge about
the characteristic of the relevant 3D objects, i.e. about their
specific appearance in laserscanning data (Voegtle, Steinle
2003).
In a first step of this approach a so-called normalised digital
surface model (nDSM) is created to exclude the influence of
topography (e.g. Schiewe 2001). For this purpose a rough
filtering of the original laserscanning data (DSM) is performed
to extract exclusively points on the ground (DTM). This
filtering is based on our convex concave hull approach (von
Hansen, Voegtle 1999) which results — by an accordant choose
of the filter parameters - in a rough trend surface of the terrain
(rough DTM) without vegetation or building points. Now the
resulting nDSM is calculated by subtracting this DTM from the
DSM. In this data set all 3D objects on the surface of the terrain
remain, in some cases also a few terrain objects are included
caused by rough rocks or sharp terrain edges. It is evident that
this result hasn't to be perfect because non-relevant objects — in