stanbul 2004
) carve away
will. First we
be processed
art of the true
o voxels are
th has been
he following
best view.
mages.
Set a fixed-
t of the true
nding image
o images, in
, we can first
sure 3). From
100Se two or
sibility. This
matching to
image points
'osscheck the
ve reliability.
rtion can be
ting that this
'oxels, which
ved. So shell
nber of fixed
ls, until this
a maximum
ich evaluates
fore deciding
cond cube is
le decisions.
ceps track of
e number of
ade with any
hes, with or
ver, the two
f successful
ge will either
alue inside a
; scaled to fit
5 is actually
cube, we can
1sidered. The
e voxel, and
llustrates the
7. SUMMARY
In this paper we presented shell carving as a refinement
algorithm to the approximate model acquired by volume
intersection method. An experimental image acquisition setup
was explained on which the introduced algorithms were tested.
Visibility information is recovered using line tracing. As an
extension to line tracing, we introduced surface normal vector
derived from a regional section of surface voxels. Two color
image matching algorithms are introduced to search for image
correspondences. Since RGB-triplets contain more information
than a single gray value, these algorithms turned out to deliver
more accurate results. We made use of the image orientation
data for a knowledge based template grabbing. This takes
perspective distortion into consideration and makes cross
correlation insensitive to rotated images. The image matching
was significantly improved by the knowledgc-based patch
distortion. Fhe approximate model from volume intersection is
improved successfully by combining all these tools and we
presented some results.
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part BS. Istanbul 2004
REFERENCES
Amanatides, J., Woo A., 1987. A Fast Voxel Traversal
Algorithm for Ray Tracing. Proc. Eurographics '87, pp 1-10.
Hartley R., Zisserman A., 2000. Multiple View Geometry in
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Kuzu, Y. Rodehorst, V., 2001. Volumetric Modelling using
Shape from Silhouette. Fourth Turkish-German Joint Geodetic
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Kuzu, Y. Sinram, O., 2002. Photorealistic Object
Reconstruction using Voxel Coloring and Adjusted Image
Orientations. ACSM/ASPRS Annual Conference, Washington
DC, Proceedings CD-ROM, Proceed 00437.pdf.
Matusik, W. Buehler, C. Raskar, R. Gortler, S. J. and
McMillan, L., 2000. Image-Based Visual Hulls. SIGGRAPH
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Seitz, M. Dyer, R., 1997. Photorealistic Scene Reconstruction
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Figure 10: Different viewpoints of the Nefertiti cube. The result of shape from silhouette (left), refinement by voting based
carving (right)