Full text: Proceedings, XXth congress (Part 5)

International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004 
  
datasets seem to be only images that does not have a vector 
model. (Schermann, 2001) 
Basu et al. report a Java3D application using foveation: “The 
method combines foveating JPEG texture files with LOD 
representation in JAVA3D”. In their work, although there is a 
vector wire frame on which the textures are mapped, the focus 
of foveation is on the texture mapping and not on the whole of 
the model. (Basu et.al. 2002) 
[n an earlier application, in 1993, Funkhouser had created a 3D 
architectural walkthrough model without photo-textures. He had 
re-created the model in several other resolutions, pre-computed 
the visibility information for each cell that he created under a 
spatial subdivision: all into a database system. It is a successful 
(though laborious) work in terms of "foveation" idea, which 
was called “visibility determination” in this work. (Funkhouser, 
1993) 
5. CONCLUSIONS & FUTURE WORK 
Foveation is not utilized in photogrammetric visualizations as 
far as the author is aware. It certainly is interesting for all kinds 
of photogrammetric applications. Both in 2D and 3D 
visualizations, particularly on large screens (e.g. panoramic 
screens), when visualizing big aerial or satellite images, digital 
photogrammetric applications would benefit from such a 
reconstruction. 
In a virtual environment, it would be ideal to have a 
photorealistic 3D world where foveation was possible and 
smoothly working based on a wireless eye-tracking system. 
VEs will eventually develop into fully perceptually modulated 
“places”, also processing other human senses. Until then, 
testing the possibilities of foveation for web-based VR could 
make the interactive models accessible to an even wider 
audience. 
The current methods such as mesh simplification, visibility 
culling, view frustum and view dependent rendering makes the 
high quality 3D graphics usable. Foveation is as useful as the 
listed methods. 
No examples of stereo imaging systems were found utilizing 
foveation. The ongoing work for the author of this paper is to 
implement and test the performance of foveation for stereo 
imaging, in particular for anaglyph images, because viewing 
anaglyph does not require complex hardware acquisition and it 
can be published on the web. 
References 
Chang, E., 1998. Foveation Techniques and Scheduling Issues 
in Thin wire Visualization. PhD Dissertation, Department of 
Computer Science, New York University. 
Chang, E., Yap C., 1997. A Wavelet Approach to Foveating 
Images. 
Proc. 13th ACM Symposium on Computational Geometry, pp. 
397-399, 1997. 
Clark, J. H., 1976. Hierarchical geometric models for visible 
surface algorithms. Communications of the ACM 19(10), 547— 
554. 
Basu, A., Cheng, L, Pan, Y., 2002. Foveated Online 3D 
Visualization. 16" International Conference on Pattern 
Recognition (ICPR'02), Canada, Volume 3, p.30944. 
Funkhouser, T.A., 1993. Database and Display Algorithms for 
Interactive Visualization of Architectural Models. PhD thesis. 
Department of Computer Science, University of California at 
Berkeley. 
Hoppe, H. 1996. Progressive Meshes. ACM SIGGRAPH 1996, 
pages 99-108. 
Kalawsky, R.S., 1993. The Science of Virtual Reality and 
Virtual Environments. Addison-Wesley, Reading, MA. 
Kortum, P., Geisler, W. 1996. Implementation of a foveated 
image coding system for image bandwidth reduction. SPIE 
Proceedings, 2657, 350-360, 1996. 
Luebke, D., Reddy, M., Cohen, J.D., Varshney A., Watson, B., 
Huebner, R., 2003. Level of Detail for 3D Graphics. Textbook. 
Morgan Kaufmann, series in Computer Graphics and Geometric 
Modeling. ISBN 1-55860-838-9. URL: 
http://www.lodbook.com/. 
Móller, T.A., Haines, E., 2003. Real-time Rendering. Textbook. 
AK. Peters Ltd., 2nd edition, ISBN 1568811829 URL: 
http://www realtimerendering.com/. 
Murphy, H., Duchowski, A.T., 2001. Gaze-Contingent Level of 
Detail Rendering. 
EUROGRAPHICS 2001. 
Nakayama, K.,1990. Properties of early motion processing: 
Implications for the sensing of egomotion. In R.Warren and 
A.H.Wertheim, editors, The Perception and Control of Self 
Motion, pages 69--80. Lawrence Erlbaum, Hillsdale, NJ. 
Perry J.S., Geisler W.S., 2002. Gaze-contingent real-time 
simulation of arbitrary visual fields. CA: Human Vision and 
Electronic Imaging, Proceedings of SPIE 2002, San Jose. 
Reddy, M. 1997. Perceptually Modulated Level of Detail for 
Virtual Environments. Ph.D. Thesis. University of Edinburgh. 
URL: http://www.martinreddy.net/percept/. 
Schermann, 2001. 3D Foveated Visualization on the Web. PhD 
Thesis. Computer Science Department, University of Western 
Ontario. 
Web resources 
Ware, C., Interactive Data Visualization Course Notes. 
URL: http://www.ccom.unh.edu/vislab/VisCourse/VR.html. 
Page visited on 26.11.2003. 
UTEXAS 2002, Center for Perceptual Systems, The University 
of Texas at Austin 
URL: http://fi.cvis.psy.utexas.edu/foveated_questions.htm#Q3. 
Page visited on 26.11.2003. 
Acknowledgements 
The author would like to acknowledge the financial support 
from Finnish Cultural Foundation. 
  
  
    
  
  
    
  
  
  
  
  
    
  
  
  
  
  
  
  
   
   
   
  
  
   
  
    
   
   
   
    
  
     
  
  
   
   
  
    
   
   
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
   
  
  
  
   
   
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