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03 July,
Antalya,
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RECONSTRUCTION AND REPRESENTATION
IN VIRTUAL REALITY OF A 3-D MODEL
Hao-Hsiung Huang
Department of Land Economics, National Chengchi University
64, Sec. 2, Zhi-nan Rd., Wenshan, Taipei, 11623, Taiwan, R.O.C.
hhh@nccu.edu.tw
Commission V, WG V/2
KEY WORDS: Three-dimensional Model, Virtual Reality, Reconstruction, Texture Mapping, Close Range
ABSTRACT:
3-D building models will be broadly constructed in a digital 3-D city map in the future. The models can be reconstructed using
either aerial images or existing 2-D digital topographic map accompanied with height data. However, for large scale mapping, a
more reliable and real 3-D model will be reconstructed using close range images. In this research, several close range images for a
yard have taken by a calibrated digital camera. These images are used to reconstruct the yard model, also used for texture mapping
of the yard. The resultant 3-D model has been represented in Virtual Reality Modelling Language(VRML). The visual appearance
of the building model was high attractive.
1. INTRODUCTION
3-D building models have been attractive for a long while,
especially when they have been represented in Virtual Reality.
Usually, the models are reconstructed using satellite or acrial
images or a scanned topographic map using height data. How
accurate the reconstructed model is? Can it be suited for large
scale mapping using a convenient digital camera? The primary
purpose of the study has been to reconstruct a 3-D model using
images taken by a digital camera. Experiments, generation of a
3-D model, generation of virtual reality, and testing with
ground true are described respectively in the subsequent
sections.
2. EXPERIMENTS
2.1 Image Acquisition
A Kodak DC280 digital camera was used for image acquisition.
It is a non-metric camera, therefore, has been calibrated using
the software, PhotoModeler Pro 4.0. The elements of interior
orientation, including calibrated focal length, principal point
location, radial lens distortion, and decentering lens distortion
have been determined.
An outdoor yard was selected as study object. Fifty five images
were taken, ten of them were chosen for model reconstruction.
Four images are shown in Figures 1, 2, 3 and 4 respectively.
Geometric configuration and convergent angles have been
considered while the pictures were taking.
2.2 Ground Control
Ground control has been performed in a local vertical
coordinate system using a total station. For verifying the
accuracy of the resultant 3-D model, 3 1check points were also
surveyed in the same coordinate system. These points were
well distributed throughout the test area. Marks have been
stuck on these points before taking pictures, so that their
corresponding images could be recognized easily.
3. GENERATION OF A 3-D MODEL AND VIRTUAL
REALITY
The test area contains several different types of objects, object
points, edges, curves, cylinders, lines, and surfaces. All of
these objects have been processed in three steps to generate a 3-
D model:
I. The locations of objects are marked on each picture.
2. The points are referenced together.
3. The entered information is then processed.
A 3-D model generated by the PhotoModeler can be exported
and saved in the following types of file: Autodesk DXF,
Microsoft DirectX, 3D Studio, Wavefront OBJ, VRML, IGES,
and Raw. Usually, some or all of the following data can be
exported: 3D points, point IDs, edges, lines, faces surface draw,
curves and cylinders.
Cosmo Player software supports the VRML file. The software
can also be used for browsing a Virtual Reality Model in web.
Therefore, the 3-D model built is exported and saved in a
VRML file.
Although a Virtual Reality Model can be observed in any view
angle, only four models displayed in browser are shown in
Figures 5, 6, 7, and 8 respectively. For comparing, Figure 5
and Figure 1 have similar view angle, Figure 6 and Figure 2
have