TOTAL RECALL: A PLEA FOR REALISM IN MODELS OF THE PAST
L. Van Gool^* *, M. Waelkens ^, P. Mueller“, T. Vereenooghe®, M. Vergauwen“
? ESAT-PSI/VISICS, Katholieke Universiteit Leuven, Kasteelpark Arenberg 10, B-3001 Leuven, Belgium - (vangool,
vergauwen)(@esat.kuleuven.ac.be
? Sagalassos Archaeological Research Project, Katholieke Universiteit Leuven, Blijde-Inkomststraat, B-3000 Leuven,
Belgium - (marc.waelkens,tijl.vereenooghe)@arts.kuleuven.ac.be
* ^D.ITET/BIWI, Swiss Federal Institute of Technology (ETH), Gloriastrasse 35, CH 8092, Zürich, Switzerland, -
(vangool,pmueller)@vision.ce.ethz.ch
Commission VI, WG V/2
KEY WORDS: Cultural heritage, Archaeology, Vision, Reconstruction, Photo-realism
ABSTRACT:
Computer technologies make possible virtual reconstructions of ancient structures. In this paper we give a concise overview of the
techniques we have used to build a detailed 3D model of the Antonine nymphaeum at the Sagalassos excavation site. These include
techniques for 3D acquisition, texture modelling and synthesis, data clean-up, and visualisation. Our aim has been to build a
maximally realistic but also veridical model. The paper is also meant as a plea to include such levels of detail into models where the
data allow it. There is an ongoing debate whether high levels of detail, and photo-realistic visualisation for that matter, are desirable
in the first place. Indeed, detailed models combined with photo-realistic rendering may convey an impression of reality, whereas they
can never represent the situation like it really was. Of course, we agree that filling in completely hypothetical structures may be more
misleading than it is informative. On the other hand, often good indications about these structures, or even actual fragments thereof,
may be available. Leaving out any structures one is not absolutely sure about, combining basic geometric primitives, or adopting
copy-and-paste methods — all aspects regularly found with simple model building — also entail dangers. Such models may fail to
generate interest with the public and also if they do, may fail to illustrate ornamental sophistication or shape and pattern irregularities.
1. INTRODUCTION
Virtual 3D models of monuments and constructions that have
largely disappeared offer great potential They are useful to
scholars as a basis for discussion and hypothesis verification,
and are an effective presentation to the public of their cultural
heritage. This said, the level of precision and photo-realism at
which one ought to try and produce such reconstructions is
disputed. Some warn that the more compelling a reconstruction
is, the more the general public may take the correctness of cvery
detail for granted, even if part of the reconstruction is based on
not much more than a dedicated guess or one among several
hypotheses.
We recognise the relevance of these caveats concerning high
visual realism. It should for instance remain possible to
visualise the levels of uncertainty in the different aspects of the
reconstruction. Rationales behind particular completions and
choices should be documented, preferably also as annotations to
the model, so that users have direct and easy access. These
issues have also been raised by (Forte, 2000), a pioneer in 3D
modeling of cultural heritage: *Noticeable gaps are represented
by the fact that the models are not ‘transparent’ in respect to the
initial information (what were the initial data?) and by the use of
peremptory single reconstruction without offering alternatives’.
Yet, we see at least as big a danger in oversimplified models,
* Corresponding author.
and this is what the alternative has often turned out to be in
practice. These can be misleading in at least two ways.
On the one hand, copy-and-paste strategies have been popular in
the production of such models, but these create unrealistic
regularity in shapes or patterns. This may convey a false
impression of technological sophistication. Also, such models
tend to be produced by starting from a library of predefined,
geometric primitives. Perfectly planar walls, precisely
cylindrical arches and pillars, repetitions of identical tiles or
decoration, etc. tend to be a far cry from actual variations in
handcrafted elements.
On the other hand, omissions could have the opposite effect in
that they often fail to do justice to the true level of decoration of
a structure or to the intentions of its creators. One can leave out
colors on Greek buildings, for instance, thereby perpetuating
one of the most persistent misconceptions about their original
appearance. Even if there may be uncertainty about which color
ought to go where, making occasional mistakes in the coloration
may well be the lesser evil. Similarly, even if one is not
absolutely certain about the ornamentation found in certain
parts of a building, it may be better to make a dedicated guess at
its original state than to simply leave it out. Quoting (Barcelo.
2000): *VR is the modern version of the artist that gave a
‘possible’ reconstruction using water-colours’. One only has to
think of the Halicarnassos mausoleum to have a vivid example
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