International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5.
In the specific case given as an example, solid constructed
through Boolean operations on primitive solids obtained from
primitive geometries directly derived from topographic,
photogrammetric, and direct survey.
Texture mapping
The need today is to place more and more attention on the
quality of the photography since the demand for high quality
photographic results has grown steadily, starting with analogical
and digital rectification to photoplanes, orthophotos, and texture
mapping on 3D models. These products have become a
substantial part of the photogrammetric production that serve as
support for the historic, physical and chemical analyses which
are usually done on the monuments. You can see how initially
(for example, in analogical rectification) photography mainly
served to measure sheet coordinates (surveyors often rectified
from negatives). Since rectification began to develop, not only
in vectorial form (line drawing) but also in photographic form,
the need arose to have images where a certain degree of colour
fidelity, in addition to the metric reliability, could be ensured.
Today, we are experiencing the need to acquire calibrated
colours that become a specific theme analysis for the
monument: colour must be able to be verified in space as well
as time.
On the model of Scarpa's architectures that we surveyed, digital
images calibrated radiometrically are used as textures to obtain
a colour map.
3D models with mapped surfaces are surely the most versatile
representation: mappings can be not only simple integrations of
fig. 3 Detail of the garden of Querini: the
fig. 4 Color calibration with cromatic table
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fig. 3 Plan of Querini garden with pavement rectifications. On the right, Some views of the garden
alabaster labyrinth
the geometric model but they may be the result of specific
analyses.
The opportunity offered by the geometric 3D models that
warrants extensive further investigation and the peculiar
characteristics of Scarpa’s architetture lead to evaluate the
possibility to realise multiscale models, that can be used on
various nominal scales of representation considering not only
the entire building but even each plastic detail.
In addition to the static images, it is also possible to use the
3DSMax animation module to create highly useful videos.
While the advantage of this type of animation, as for rendering,
is the complete autonomy in the machine movements, its limit
lies in the fact that it is a representation impenetrable by any
interaction in real time.
Istanbul 2004
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