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Figure 4. Surface model with
: & different levels of noise and
max distance avg distance|st deviation smooth filter: it is possible to
e mi ini m. appreciate different details in
0.003 0.001 00006 | the material texture.
j Table 2. The shifting
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applied to the points after
— | different levels of noise and
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After the global registration, the final residuals are, on average,
lower than one centimeter; this can be considered a good result
related to the accuracy of the employed instruments (= 6 mm).
3.2.2 Preprocessing: Often during the scanning it is not possible
to remove the obstacles on the scene: in Perugia we could not
avoid scanning elements as scaffoldings and other materials of
the yard in progress in addition to the weeds. Sometimes these
obstacles give great shadow which have to be considered in the
survey project. Automatic selection with a distance based filter,
is only useful in preliminary, approximate cleaning of data. In a
lot of parts, manual selection was used to obtain more accurate
results. The reduction of the points was considerable (14%).
The final cloud of points (17 million points) was partitioned
marking the boundary of relevant architectonic portions of about
one million points in order to optimize the following operation
and to allow data management in real time. These clusters of
data were elaborated and joined one by one in a unique surface
model, drastically decimated. Saving the data in every step of
the elaboration would allow to assemble the model in every phase
of processing.
Noise reduction: The noise reducing operation was carried out
by a filter available in Raindrop Geomagic: using statistical
methods, the operation determines where the points should lie,
then moves them to these locations. Depending on the magnitude
of the errors, it is possible to choose a minimum, medium, or
maximum noise reduction setting.
Two options help optimize the operation for the type of model
with which it is working. If the point set represents a freeform or
organic shape, the operation reduces the noise with respect to
surface curvature. If it is a mechanical or prismatic shape, the
operation helps keep features sharp such as edges. After the noise
reduction is complete, statistics are displayed in the Dialog
Manager that indicate the Maximum Distance, Average Distance,
and Standard Deviation of the points from their original positions.
Tests with range maps at a different resolution were performed:
the first one with a single range map, acquired at maximum
resolution (6 mm) on the capitals area and the second one with a
lot of range maps acquired at 1.5 cm of resolution on a more
extended portion of the transept.
First we tested the smoothness level parameter on the range map
carried out with maximum resolution. In function of the obtained
results, summed up in the table, we chose to apply to all the data
a noise reduction with medium smoothness level. In more realistic
operating conditions, however, there are a lot of range maps
acquired with less resolution. In these cases, the effects of the
overlapping add to the noise effects and join themselves. We
have also noticed that the combined application of noise and
smooth filters involve a significant reduction of the descriptive
capability of the model in order to represent both the surface
texture and the edges of the architectonic elements. At the end,
we preferred to apply a noise reduction with a minimun
smoothness level to the final model.
Decimation: Data derived from laser scanning are characterized
on one hand by redundancy of measured points and on the other
hand by no critical selection to describe the morphology of the
object. The decimation procedure is aimed at reducing the huge
number of points in order to give a better approximation to the
shape of the object. It is possible to use different criteria:
- random sampling, a percentage decimation, applied to the whole
cloud of points in a random way;
- uniform sampling, that subdivides the model space into equally
sized cubical cells (the dimension of the cells is a function of the
fixed level of decimation) and deletes all but one point from
each cell;
- curvature sampling, in which points that lie in a high curvature
region remain in order to mantain the accuracy of the surface
curves; because flat regions require less detail, points in those
regions are more likely to be deleted. On the same range map
above mentioned, we applied different decimation algorithms:
to apply random sampling is similar as to acquire data with a
wider sampling step, useful only for coarse decimation; the
uniform sampling allows to have more regular triangles in the
surface but the descriptive capability of the complex shape is
Figure 5.
Curvature sampling. We can
note the effects of the
decimation: stronger in the
regular surfaces
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