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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004
* dgn files produced by the digital photogrammetric workstation
as byproduct of the rectifications and the orthophotography
productions.
All surfaces were exported from AutoCAD to 3D Studio Max
for the photorealistic rendering to be carried out. The layering
of the surfaces was performed utilizing imaging material from
the project of the geometric documentation, suitably processed
with the help of Adobe Photoshop v6.0 software. This material
was raster orthophotographs of very high resolution and quality,
thus setting a very high standard for the quality of the textured
model as a whole (Figure 7).
Figure 7: The textured model
For the realistic visualization of the interior, especially of the
magnificent mosaics, their orthophotos were used. They were
suitably processed within the Macromedia Fireworks MX
environment, in order to artistically adapt their colours to
reality. The orthophotographs of the mosaics appearing on
complicated surfaces, were “cut” accordingly, in order to
enhance the final product.
4. CONSIDERATIONS FOR THE FINAL RENDERING
In order to complete the project, a virtual tour of the exterior
and interior of the church was planned, using the 3D StudioMax
animation tools. To achieve a realistic feeling for the tour, a free
50 mm lens camera was selected for the exterior and a 28mm
lens camera for the interior. The paths of the camera movement
were predefined by selecting a certain number of animation
keys which guided the cameras around the main parts of the
Church. Emphasis was given to certain parts of special interest
by foreseeing suitable zoomings, as e.g. in the case of the fine
mosaics (Figure 8).
: The mosaics of the interior
Another important factor to be considered is lighting. It has
been found out that the predefined lighting usually proposed by
the software does not always guarantee the best result. Hence
lighting should be chosen with the object in mind. In the present
case four ambient “omnilights” proved to give a better
impression than direct sunlight, as one might assume. The
aesthetics of the camera shots were finalized by lighting
individual angles of the tour, thus giving character and realism
where needed. The lighting of the interior part of the tour was
particularly difficult. Ín order to simulate the complicated real
lighting conditions, a combination of lighting tools was finally
used after several trial and error efforts. 23 different light
sources were finally used, with suitable parametrization of their
attributes, such as intensity, colour, direction etc. (Figure 9).
Figure 9: Light source distribution for the interior
Last, but not least, is the question of choosing the proper
surroundings. It may be easy — and lucrative — to produce a
realistic simulation of the ground surface and layer it with
suitable aerial images. However, this may lead to excessive
results and a more subtle and neutral background should be
preferred. For the interior a neutral background was chosen for
the various walls without mosaics, in order not to distract the
viewer.
With a frame rate of 25 frames per second, the duration of the
final video resulted to 6 minutes and 30 seconds. The tour starts
outside the church and aftre completing a full circle, enters the
Katholikon. The path is chosen in a way to enable the virtual
visitor to understand the space inside the church, the
construction of the church, but also to be able to admire the fine
mosaics via selected zoomings to the most important of them.
The video has an analysis of 640x480 and uses the Indco®
Video 5 compression format. Compression was necessary, as
the quality and resolution of the images are directly related to
the size of the final animation. In order to achieve maximum
video quality the frames ought to remain uncompressed and the
result would be a file of approximately 2GB. This would mean
that the final product would need.special storage devices and a
lot of free space on the hard disk in order to be reproduced.
Moreover uncompressed images lead to unacceptably long
rendering procedures. Therefore it was necessary to compress
the images using a certain compression format, which would
maintain the quality of the final rendering, while keeping the
size of the video file to a minimum. The time needed for the
rendering to be performed is also dependend on the technical
specifications of the computer used.