Full text: Proceedings, XXth congress (Part 5)

protect the world’s cultural diversity and 
development process through the 1972 Convention. 
support the 
The World Heritage Convention makes a significant 
contribution to global natural and cultural heritage 
conservation. It has 175 signatory States Parties. Currently the 
World Heritage list consists of 730 properties and it is growing 
yearly. 
The main endeavour of the 1972 Convention is to ensure the 
assistance for the member States for the identification, 
protection, conservation, presentation and transmission of 
cultural and natural heritage to future generations. 
[http://www.unesco.org/culture/heritage] The achievement of 
these goals is, in general, supported by two disciplines — 
photogrammetry and cartography. 
Research in photogrammetric methods, the development of new 
techniques of recording and analysis and the management of 
data are fundamental parts for the protection and conservation 
of cultural objects. Results of this work — using geo-imagery, 
photogrammetric images, orthographic textures and digital data 
— are further used for the presentation and identification of the 
relevant objects. 
The main tasks of cartography may be fundamentally differed in 
the class of “way finding” and “geo-visualisation”. The 
objective of way finding research is the understanding on how 
users navigate through an environment and how they learn 
about it. The primary goal is to find and move to a particular 
location, which is also relevant in virtual environments. The 
results of this work are restricted to applicable themes of 
cultural heritage — e.g. when thinking about finding properties. 
In the context of presentation, the transmission and sustainable 
communication elements of geo-visualisation seem to be more 
important. The main objective is to assist in understanding the 
Earth's environment with the help of new methods and thus to 
support searches for the unknown and the construction of 
knowledge. [Slocum et al 2000] 
In a more traditional way, the main task of cartography would 
be the visual documentation, archiving and communication of 
spatially related topics. Therefore geometrical and semiotic 
mapping rules were developed over the last centuries. 
[Kretschmer 1986] 
Asking for a sustainable communication methodology calls for 
a definition of "sustainable". According to the definition of the 
Brundland commission (World commission on Environment 
and Development, Our Common Future, Oxford University 
Press, 1987) it is defined as: “to meet the needs of the present 
without compromising the ability of future generations to meet 
their own needs". The author's understanding of this definition, 
in context with cultural heritage and the work of 
photogrammetry and cartography, means that the original 
natural and cultural objects on one hand and models, recorded 
data, cartographic applications and spatial connected knowledge 
— including maps for reconstruction and cartographic 
interpretations of real objects — on the other hand should be 
"archivable" and usable for future generations. 
From this point of view photogrammetric models and products 
require open data standards. It can be expected that proprietary 
formats will not be readable in near future. [http://www.rlg.org] 
For the cartography point of view, the knowledge presented 
with the help of maps should be available in the future. In 
addition to seminal programming standards of an application, 
+ maps need to be readable and understandable, independently 
from its semiotics. 
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004 
Knowing of the demands of sustainability and the differences 
between cartographic tasks, the idea and vision to develop a 
sustainable multimedia 3D presentation that integrates remote 
sensing, photogrammetric modelling and cartographic 
visualisation, should be encouraged and defined. Basically this 
proposes an open standard cartographic application using 
multimedia components to support an intuitive communication 
process combined with an automated, or semi-automated, 
placement of symbology, which is dependent on the scale, 
beginning at the drafts of remote sensing, photogrammetry and 
GIS. 
3. 3D CARTOGRAPHY IN CONTEXT WITH 
KNOWLEDGE ACQUISITION 
Over the last decades the introduction of digital technologies 
within the reproduction, archiving and presentation techniques 
have expanded the flexibility of cartography. Independent 
combinations of media, the use of different modalities, 
interactivity and  multitasking has enabled user-specific 
presentations and created a new topic within this working field: 
multimedia cartography [Cartwright et al 1999]. 
The new possibilities and different forms of presentation 
provide new communication methods for spatially related 
information, which can be seen as the main task in this new 
technological era of cartography [Gartner 2002]. Thus the usage 
of multimedia forms an effective adjunct to the cartographic 
communication process [Cartwright et al 1999]. 
The addition of three dimensional visualisations within 
multimedia cartography opens interesting perspectives for the 
spatial communication process. Topographical information does 
not have to be read from the map, but can be seen intuitively. 
Surveys e.g.[Buchroither 2002] have shown that 60% of users 
of topographical 2D maps have difficulties to extract a three 
dimensional impression. In addition other polls [Schroth 2003] 
revealed users preferred camera movements in a height of about 
two meters (eye height) instead of fly overs. These results seem 
to be based on physiological and psychological parameters. 
3.1 Spatial perception 
The main definition of 3D cartography is still geometrically 
based and thus it is adapted from position of the projection 
plane in space, excluding the horizontal or upright projection 
[Hake et al 2002]. This definition only takes account of 
analogue and geometrical visualisations, but it is not applicable 
to the new presentation forms in multimedia 3D cartography. 
Therefore one initial point may be the cartographic 
communication process, where the type of user interface — the 
computer to human being connection [Dransch 2002] - is 
appropriate for the definition. 
For the most part of visual presentation forms it is possible to 
differ between "pseudo3D", “p3D” and “real3D”. 
Most computer based 3D applications use the pseudo3D form. 
A two dimensional surface visualises the presentation of a three 
dimensional application. Here, apart from a screen, no 
additional hardware is needed. Pseudo 3D provides perspective 
monoscopic visualisations on flat devices — paper or screen - 
and only uses psychological depth cues. 
P3D stands for "Parallax 3D", which employs selected bi- and 
monocular physiological and psychological depth cues. It 
mainly includes the technologies of chromostereoscopy, 
Pulfrich effect, stereoscopy and multistereoscopy (e.g. lenticular 
lenses on a paper medium). In most cases additions to the 
screen are needed to enable P3D (e.g. shutter glasses). 
     
  
    
   
   
      
   
   
   
      
     
      
    
    
     
    
   
    
  
    
    
    
     
    
    
    
    
  
  
   
  
  
   
    
   
   
    
    
   
    
     
  
  
   
   
  
    
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