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Additionally, one or more graphics cards with OPENGL support
is needed in order to render the stereo pairs and to output the
images to the projectors.
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004
For this implementation and tests, two Compaq projectors having
polarized glasses and two systems with different CPU, graphics
cards and RAM (both with cost less than 1500 €) were used.
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Figure 1: Openview in action
3. EXPLORING OPENVIEW
3.1 Importing models and scenes
OpenView is not a graphics editor, nor a VR developing tool.
This means that, even it is possible to use OpenView in order to
create simple objects and worlds from scratch (using scripts), it is
suggested to use external, specialized tools to do this task; then all
it is needed is just importing them into OpenView.
3.1.1 Supported formats
Since OpenView uses the GLScene Library, it supports all the
formats that GLScene does. Some of them are then 3D Studio
(3ds), TIN, STL, MD2 (Quake2, animated). OBJ (WaveFront,
and many others), SMD (Half-Life, skeletal animation, obtained
from a decompiled MDL, f.i. with MilkShape).
Additionally, an extra implementation has been done in order to
import grid data from simple ASCII files or Surfer's DSAA
format, both combined with orthoimages.
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