nbul 2004
the graph.
chosen by
ical model
ities, such
| may still
2) — how
f previous
ot) knows
e root. By
s and their
more than
que branch
new iden-
r voxels in
f the scene
thm needs
t will find
it root. All
ling has to
Connected
ation algo-
he bottom
e an unas-
farted with
voxels in-
r that tree.
ned voxels
ed compo-
cing skele-
ponent La-
ly. Subse-
| sets, such
an be seg-
> sorted ac-
to different
ponents do
s of noise.
omponents
n a certain
y trees and
th a unique
| voxels ac-
| by raster
transform
algorithm,
he problem
cords) of a
dimension.
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004
Usually this is a feature space, and the purpose is to find those À
records in a database that are most similar to a query specifica-
tion; the number of considered attributes specifies the dimension-
ality.
In our case the space is Euclidian with just 3 dimensions. The
skeleton provides the data base, and we need only 1 neighbor
(skeleton voxel) in each query (tree voxel). In this way all tree
voxels will be labeled (Fig. 7).
Figure 7: Segmentation. Left: segmented skeleton; right: seg-
mented voxel space
3.8 Point cloud segmentation
Finally, we use once again the routine that originally transferred
all the laser points into the voxel space. This time the purpose is
to see into which voxel each laser point would be transferred, in
order to assign the voxel's label to the point (Fig. 8).
4 CONCLUSION
In a rather straightforward fashion we transferred a carefully cho-
sen selection of basic and advanced 2D raster (image) processing
algorithms into the 3D domain. The result is a flexible set of
tools, which we applied to segment a terrestrial laser data set of a
scene in a forest according to the individual tree branches.
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