Full text: XVth ISPRS Congress (Part A3)

    
  
  
  
  
   
  
  
  
   
   
    
  
  
  
  
  
   
   
  
  
   
   
   
   
  
  
   
  
   
    
   
  
  
    
   
  
   
  
  
  
   
   
   
  
  
  
     
jodic 
ssing 16 
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Berlin 
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(1984), 
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dmessung 
ing 1980, 
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n 1979. 
DTM - DISPLAYED PERSPECTIVELY 
Helmut Kager 
Institute of Photogrammetry 
Technical University of Vienna 
Austria 
Commission III 
ABSTRACT 
Thinking of graphical representation of digital terrain models one associates 
involuntarily: contour lines. 
Despite of this, some DTM-users prefer to view their DTM so as they are used 
to see the original terrain - namely from a point of view chosen arbitrarily. 
This results in a perspective. This form of display seems to be useful e. g. 
for visual quality control in generating DTMs or in traffic design. 
Stereopairs may be of advantage too. 
In this paper an algorithm is proposed which allows the perspective imaging 
of a DTM structured as raster-points (with break-lines in case) as delivered 
from the SCOP-program. Inner and outer orientation of the images is completely 
arbitary. Invisible (hidden) lines are displayed only on special request. 
ZUSAMMENFASSUNG 
Wenn man an die graphische Darstellung digitaler Geländemodelle denkt, asso- 
ziiert man unwillkürlich: Hôhenlinienkartierung. 
Jedoch wünschen sich manche DTM-Benutzer das DTM so zu sehen, wie sie es vom 
ursprünglichen Gelände gewohnt sind, nämlich von einem beliebig wählbaren 
Standpunkt aus - also als Perspektive. Nützlich erscheint diese Darstellungs- 
form z.B. für die Qualitätskontrolle bei der Generierung des DTM oder für die 
Projektierung von Verkehrswegen etc. 
Auch Stereoperspektiven können von Nutzen sein. 
In diesem Aufsatz wird ein Algorithmus vorgeschlagen, der es erlaubt, ein 
rasterförmiges DTM (gegebenenfalls mit Bruchlinien) - wie es z.B. von SCOP 
erzeugt wird - bei beliebiger innerer und äußerer Orientierung des Bildes ab- 
zubilden. Unsichtbare Linien werden dabei nur auf Wunsch dargestellt. 
1. INTRODUCTION 
At first a question: What means AhzdZng ? 
The geometrical answer could be: One object hides another object if the first 
one 18 nearer on the same visual path. 
Since a visual path is a straight line this definition implies a three dimen- 
sional formulation (collinearity equations) of the problem at first. Given 
some objects, we could test any two of them to see if they lie on the same 
halfray ending in our projection center. If they do, we test, which of the 
two objects is nearer: it hides the other. If not, they can't hide each 
other. 
But for numerous objects - as may be supposed handling a DTM --comparing all 
pairs of objects would result in a vast amount of computation. 
Let us consider another question: What exactly are these objects we just spoke
	        
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