1.2 Cones and Cylinders From Plane Images
Each of the n images filmed by the video
and stored in magnetic disk are
pre-processed into a binary image, one
color level for the object and another for
the background.
The binary image is a mapping over the
two-dimensional Euclidean space defining a
set where the body was identified. This
set may be convex or concave and results
from projection of the body over a plane
positioned straight over one direction.
In figure 2 the experimental layout is
showed.
® un
ul
Figure 2
The discussion of the use of cylindrical
geometry instead of conical geometry
depends specially on the distance from
object an camera and the largest dimension
of the object itself. The resultant
errors from the use of cylindrical
geometry can be estimated and used only
when applicable, that is, when it is
comparable to errors from digitalization.
2. PROBLEM FORMULATION
2.1 Mathematical Formulation
Originally, the three-dimensional object
reconstruction problem can be
mathematically described as:
Let us define F: R+ IR the function that
characterizes an object in space. This
function can refer to any property of the
body itself or m surface property like
color. It should be assured that this
function can determine the position and
the form of any object.
Before we introduce the inverse problem
consisting of the three-dimensional
reconstruction, we will define the direct
problem.
For describing the direct problem some
definition are missing:
Considering that F e À c C[R*], the piece
wise continuous function set, let P : O »
D where:
336
-(hec[R^] | n : i^. m ),
the projection mapping such that,
P(F)-h and P(0)- 9
where Q is the null vector in NR and o is
~
the null vector in F
Another property of a projection mapping
is that if EF) z h for all i where
E: 9 * R and h : a R ;
8, c IR" and ene =¢ forixj;
e, € IR^ and ana zd for i* j ;
then, for F : IR^. IR such that Ax) = F,(x)
forallxe 6 and Hx) = O0 elsewhere and
for H : R^. IR such that Ky) - h (y) for
all y € a and Ky) = 0 elsewhere, the
application of the projection mapping
results in:
P(F) = H (1)
The silhouette is a kind of projection
mapping that for F : © + R where © =
supp(F), that is, support of function F,
P(F) =h such that h(y) =K for all y
It can be proved from this definition of
silhouette, that the inverse mapping such
that,
-1
P Ph (h)=h
can be found and it is the right inverse
transforming of P. Nevertheless _ the
projection Pa is not unique because Pa =F
as P is not an injective trangform. Thus,
the left inverse transform P such that
-q -
PPE =F
does not exist.
This preliminary analysis leads us to the
conclusion that the initial purpose of
finding F from a finite number of
silhouettes is not feasible.
However, finding the body function may not
be the better way of reconstruct the body
form. If this is our interest, finding
the support of F, will be enough. Colors,
texture and densities become important in
other kinds of reconstruction. So, after
changing the goal, the problem is:
Given h, : IR^, IR and P, ,i-1,...,J ,Sv find
supp(F) c 2 c IR? according to the
following correlation:
PAF) = h, (2)
t 3
Fh OO BN cB be