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RASTER ALGORITHMS FOR SURFACE MODELLING
L. Tang
Chair for Photogrammetry and Remote Sensing
Technical University Munich
Arcisstr. 21, D-8000 Munich 2, Germany
Tel: + 49-89-2105 2671; Fax: + 49-89-280 95 73; Telex: 522854 tumue d
E-mail: tang@photo.verm.tu-muenchen.de
Commission ITI
ABSTRACT:
Two raster algorithms for solving problems in surface
modelling are presented. A raster-based triangulation
allows for a simple consideration of constraint edges
and thus improves computational complexion of the
constrained triangulation to a great extent. A medial
axis method derives geomorphological elements, e.g.
peaks, pits, saddle points, ridge and drainage lines,
from a given set of contours and actually assists in
generating a high-quality digital terrain model from
contours. Examples demonstrate the efficiency of a
joint use of the two algorithms in terrain modelling.
Keywords: raster algorithm, surface modelling, Delau-
nay triangulation, Voronoi diagram, distance trans-
formation, medial axis, geomorphological element,
digital terrain model.
1. INTRODUCTION
Digital terrain models (DTMs) find more and more
applications in a variety of branches of science and
management of today. This leads to the fact that de-
mand for high-quality DTMs (HQ-DTMs) is increas-
ing. A HQ-DTM here means that the DTM ought to
restore the terrain surface as exactly as possible, both
in geometry and geomorphology. Once the acquired
primary data are available, a rigorous consideration of
geomorphological information which represents the
terrain relief in form of distinctive points (e.g. pits,
peaks and saddle points), breaklines and ridge or
drainage lines becomes then the first essential of
generation of a HQ-DTM. It means that the HQ-
DTM should keep this information as good as given.
A possible way to achieve this is to triangulate the
given sets of points and lines. However, triangulating
points and lines (so-called constrained triangulation, a
common issue in surface modelling) is quite difficult
to be implemented with respect to algorithms and
computationally even quite time-consuming in case
where a large number of constraint edges exists
(Lee/Lin, 1986; Wang/Schubert, 1987; de Floria-
ni/Puppo, 1988). A question arises:
(1) Can the constraint edges be considered in a
simple manner so that the computational com-
plexion of the constrained triangulation can be
improved to some extent ?
Digitized contours are usually used as primary data
for DTM generation. However, generating a HQ-
DTM from contours depends to a great extent on the
availability of the geomorphological information
(Clarke et al, 1982; Christensen, 1987; Ebner/Tang,
1989; Aumann et al, 1990; Tang, 1991, 1992). Ac-
tually, it is quite difficult to acquire this kind of infor-
mation in a direct manner since c.g. it is usually not
contained in a topographic map explicitly. Neverthe-
less, geomorphological elements such as peak and pit
regions, saddles, ridges and valleys find their express-
ion in contours and can even possibly be derived from
contours (e.g. Finsterwalder, 1986; Tang, 1991). An-
other question is here of interest:
(2) How can geomorphological elements or at least
their approximations be derived from contours
automatically and then be used for HO-DTM
generation ?
Answers to this question as well as the first one will be
given in following sections.
2. ARASTER-BASED TRIANGULATION
To answer the question (1) in the last section a raster-
based triangulation was developped and will be de-
scribed in the following.
> 1. Basic id
In surface modelling, object surface can be described
by a triangulated irregular network (TIN), which con-
sists of planar, nonoverlapping, and irregularly shaped
triangular facets on the given data sets. In this way the
3-dimensional problem of surface description is then
reduced to a 2-dimensional one, i.e. establishing the
adjacency relationships among the given data points