Full text: XVIIIth Congress (Part B2)

  
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expanded to 3D, now using hierarchically structured boxes 
instead of rectangles. 
In a 3D model, R-trees would be used to store 3D bounding 
boxes (figure 2): At the root level, one gigantic box embraces 
the entire city. In this box, several smaller boxes contain 
districts of the city. Within these city-boxes, smaller boxes 
might be used to build bounding boxes of streets. The next 
R-tree level consists of bounding boxes holding buildings or 
other elementary objects. Finally, the R-tree concept might 
be used to partition buildings into even smaller objects — 
roof and body, in the next level windows, doors, chimneys 
etc. Thus, R-trees are a data structure that is simple to 
manage and yet allow the storing of data of an entire city in 
surprisingly few levels. 
Notes: The previous paragraph only describes the basic con- 
cepts about how R-trees could be used to store 3D graphical 
data. In reality, some more levels might be useful to limit 
the number of objects within one level. Please note also that 
the R-tree is organized in a three dimensional way from the 
beginning. Of course the z-coordinate is of little interest in 
the higher levels of the R-trees, as most big cities are more or 
less flat (e.g. the z-coordinate range is very small when com- 
pared to the range of x- and y-coordinates). The z-coordinate 
gets more and more important in deeper levels of the R-tree, 
where buildings or other objects are split to sub-objects. This 
consequent 3D design makes it possible to use the database 
for objects other than cities, e.g. to build a VR-model of a 
museum, an airport or of a big shopping center. 
As the title of this subsection suggests, R-trees can easily 
combined with the LOD idea. Each level of the city-R-tree 
simply is a level of detail! The only point where the R-tree- 
concept must be expanded is the data stored within one box: 
While traditional R-trees up to the second lowest level only 
contain a list of sub-boxes (or sub-rectangles in 2D), LOD-R- 
trees also include some graphical information that is sufficient 
to visualize the interior of the box in a coarse quality. If this 
quality is not sufficient for a certain point of view, a more 
detailed graphical description can be obtained from the sub- 
boxes within the current box. 
3.5 On our flight to the Stephansdom 
The best way to explain this concept is an example: imag- 
ine, you are flying in a helicopter towards Vienna. Suddenly, 
getting around some hills, you see Vienna for the first time. 
You are still quite far away — thus Vienna is only a more or 
less flat area covered with buildings and plants and divided 
by the Danube. To visualize Vienna from this viewpoint, a 
very simple DTM-model of Vienna with some coarse textures 
of aerial images is sufficient. This data is stored in the outer- 
most R-tree-box; there is (yet) no need to traverse the R-tree 
to any deeper level. 
As you slowly come nearer, some outstanding objects — per- 
haps the radio tower, the UNO city building complex or what- 
ever — must be visualized in more detail to preserve a photo- 
realistic quality. The graphical data needed for rendering can 
be obtained from the R-tree on the next deeper level. On your 
flight to the center of Vienna, this process will constantly be 
repeated, getting exact graphical models of objects near the 
helicopter out of lower R-tree-levels and less exact models of 
objects far away form higher R-tree-levels. The amount of 
data needed to draw the entire scene will stay approximately 
stable; objects near the viewpoint will contribute most of this 
R-tree root (whole city) 
one district 
  
  
  
  
IN district 1 
district 2 
  
  
  
  
  
block of buildings 
block of buildings one building 
  
  
  
  
  
  
one building 
Figure 2: Examples for some R-tree levels (all levels are 
3D, although some are shown only as 2D projections) 
data. 
When you finally land in front of the Stephansdom (a big 
cathedral in the central city), this extraordinary building will 
be drawn in the best possible quality. While standing and 
staring at the picture it will improve progressively as more 
and more data in growing levels of detail is loaded from the 
database and used to refine the picture. Technically speaking, 
you are now in at the bottom end of a very small sub-tree of 
the entire R-tree of Vienna. 
3.6 3D spatial access, perspective querying 
As the data structure is in a high degree hierarchical, spatial 
queries will be organized in a hierarchical way as well. Search- 
ing for an object in 3D-space means traversing the R-tree. 
As the whole tree is based on bounding boxes, a few small 
queries in each level of the R-tree are sufficient to find objects 
in 3D-space. (Small means that each box of the R-tree only 
contains a rather small number of objects (sub-boxes), e.g. 
all houses of one (part of a) street.) Searching in 2D R-trees 
for a point or for all objects within a rectangle or box does 
not impose any difficulties. 
What is really new when compared to traditional R-trees ap- 
plications is querying for all points within a pyramid or cone 
of vision. It will be that kind of query that will be needed 
most frequently while visualizing a scene. A straightforward 
realization of a perspective query would result in complex ge- 
ometric formulas that cannot possibly handled by any query 
language however sophisticated. Besides it would result in 
a huge number of objects retrieved, although most of them 
would contribute little information actually needed for visu- 
alization. 
A more intelligent scheme is needed. To simplify the query 
the pyramid of vision can be split into axially parallel boxes. 
This splitting has an obvious disadvantage: it results in a con- 
200 
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B2. Vienna 1996 
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