Full text: XVIIIth Congress (Part B2)

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1g into 
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ing ge- 
image 
peckle 
its sta- 
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iniques 
we de- 
d algo- 
g SAR 
image simulator. The results obtained from application to 
ERS-1 images are presented and evaluated by visual compar- 
ison with the corresponding real image. 
2 SPECKLE SIMULATION METHODS 
Whereas a considerable body of literature deals with SAR 
speckle filtering, the topic of SAR speckle simulation can 
only be found in a limited number of publications. 
An early work suited to the analog representation of radar 
images on film was published by [Holtzman, 1978]. In 1978, 
when this paper was published, the intensity of the video sig- 
nal exiting the receiver was recorded on film, and this process 
is modeled by the simulator. The starting point for the radar 
simulation imaging model (gray tone equation) is the pre- 
diction of the power reflected from each resolvable ground 
element (resolution cell). It is assumed that the ground can 
be modeled as a collection of homogeneous regions, each at 
least the size of a resolution cell. 
After the ground truth data base (terrain feature model) of 
the described site has been specified, the reflectivity data for 
the various categories included in the data base have been 
obtained, and the complex geometry relating the radar plat- 
form to the scene has been determined, the imaging model is 
used to calculate the power reflected from the ground back 
to the radar for each pixel in the image. The return power 
from a single resolution cell is given by the radar equation 
242 O0 
= P:G‘X\‘0 A (1) 
(4x)* R^ 
where the average transmitted power is represented by P, the 
two way gain of the transmitting/receiving antenna is given 
by G?, and the transmitted wavelength is given by A; the re- 
flectivity model, which is a function of wavelength and local 
incidence angle, among others, is o°; the area of the resolu- 
tion cell on the ground being sensed is A; and the distance 
from the antenna to the resolution cell being sensed is R. 
Speckle statistics, depending on the number of independent 
looks, are considered at this level: 
PPS 
Pr = (=) (Y (2) 
where Pr is the expected value of the return power from a 
resolution cell, Ÿ is a random number with a standard chi- 
square distribution having 2N degrees of freedom, and N 
is the number of independent looks. When the number of 
independent samples being averaged is large, (2) becomes 
=Pr(1+ 5) (3) 
where z is a Gaussian random variable with zero mean and 
unit variance. This return power calculated for each resolu- 
tion cell is coded into one pixel in the simulated image using 
the gray tone equation: 
n—1 
2 
Gr = Gre + 
  
(718 Pr +y1g M 1g K —lg[c)" Kc]) 
(4) 
where 2"^! denotes the number of possible gray values, x 
is the base 10 logarithm of the dynamic range of the radar 
signal being mapped into the linear range portion of the film 
TI 
dynamic range, and M is the transfer function of the radar re- 
ceiver; K is a constant depending upon the exposure time and 
the film processing and development, and y is a positive con- 
stant representing the slope of the linear portion of the film 
curve of density versus logarithm of exposure; Ic, Kc, Gre 
are calibration parameters. 
The graytone equation (4) represents the conversion of the 
signal returned from each resolution element into the appro- 
priate gray value for each image pixel after the elevation pro- 
file, dielectric categories, and spatial relationships of the var- 
ious cells have been properly considered. Multiple looks are 
also taken into account. 
The approach to simulation of SAR image products described 
by [Rainey, 1988] departs from most other simulation algo- 
rithms in the method of speckle generation. Speckle is pre- 
pared corresponding to the frequency, weightings and look av- 
eraging strategy of the radar-processor combination desired, 
and then multiplied by the source scene data preconditioned 
by the desired resolution. The method allows output pixel 
spacings to be specified independent of more fundamental 
system parameters. This accounts for the fact that, when 
dealing with SAR, pixel and resolution are two quite different 
concepts and quantities. Fundamental SAR spatial behavior 
occurs at the resolution cell level, whereas digital image rep- 
resentation is at pixel level. So, the authors argue that it is 
not sufficient to simulate speckle simply by imposing a ran- 
dom distribution on each pixel, and treating adjacent pixels 
as statistically independent. Their approach is as follows: 
1. Image File 
(a) From a source file of ideal imagery, the reflectivity 
map, create one unspeckled image by convolving 
the source against the (desired) two-dimensional 
impulse response function. 
(b) If additive noise is to be included, add a constant 
to the resulting intermediate image. 
2. Speckle File 
(a) Prepare N files each of which is a complex Gaus- 
sian pseudo-random field, essentially a "white 
noise’ source. Adjacent samples should be sta- 
tistically independent. 
(b) Bandpass filter each file with the two-dimensional 
frequency spectra corresponding to the radar and 
processor to be simulated. Each filter should be 
weighted and overlapped as per the described 
system. 
(c) Square law detect the filter outputs, and sum, 
again using any weighting representative of the 
system. Normalize. 
(d) Store the resulting real variates as a "speckle file’. 
This file, of course, is also in two dimensions. 
3. Simulation 
(a) Subsample the image file and the speckle file to 
match the desired pixel spacing. 
(b) Pixel by pixel, multiply the two files together to 
create the final speckled image files. 
For a given radar-processor combination the computationally 
expensive creation of the speckle file is computed only once. 
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B2. Vienna 1996 
 
	        
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