Full text: XVIIIth Congress (Part B2)

  
To simulate an image of a new area, only the image file steps 
(a) and (b) and the simulation steps (a) and (b) have to 
be recomputed, provided the radar-processor combination re- 
mains. The texture of simulated image speckle is related to 
the resolution of the radar. It is represented mathematically 
by the autocorrelation function of the speckle. The intensity 
distribution of the speckle is related to the number and in- 
dependence of the looks. The authors proved with a number 
of test speckle data sets that the parameters of the speckle 
(autocorrelation shape and intensity distribution) vary with, 
and only with the appropriate parameters. 
This approach, which requires exact sensor specifications, 
is very accurate in considering the spatial characteristics of 
speckle noise. Multiple looks as well as the difference between 
pixel size and resolution cell are taken into account. 
More recently, the implementation of speckle in a raw sig- 
nal simulator is described by [Franceschetti, 1992]. In the 
Synthetic Aperture Radar Advanced Simulator (SARAS) pre- 
sented, the statistical features are implemented on the phys- 
ical model and not on the final image. The height profile 
of the scene is approximated by square plane facets, large 
in terms of the incident wavelength, but small when com- 
pared to the resolution cell. Each facet is characterized by 
the coordinates of its vertices and by the electro-magnetic 
parameters (permittivity and conductivity) of the underlying 
material. The computation of individual facet backscatter- 
ing takes into account local incidence angle, polarization of 
the incident wave, the facet's roughness and any shadowing 
effect, if present. The small scale statistics are considered 
by a large number of uncorrelated scatterers per facet, so 
that the facets' return is characterized by a uniform phase 
and Rayleigh amplitude distribution. The correct large scale 
statistical simulation due to irregularities of the macroscopic 
terrain profile is modeled by associating with each facet a 
random displacement of three of its four vertices. The small 
and large scale characterization of the electro- magnetic scat- 
tering results in the inclusion of the appropriate statistics of 
the speckle on the raw signal and, after computation, on the 
image. The simulator output, which is the SAR raw signal, 
is the appropriate superposition of returns from each facet. 
The efficient summation of all returns is accomplished via 
two-dimensional FFT code and an asymptotic evaluation of 
the system transfer function. 
This simulator is based on a physical model which takes into 
account the elevation profile together with shadows and lay- 
over, terrain electromagnetic properties together with fre- 
quency and polarization dependence, and small as well as 
large scale statistics. With exact specifications, various dif- 
ferent sensor types can be handled by this simulator. 
[Wiles, 1993] deals with a particular data set, namely Mag- 
ellan images of planet Venus. Simulated imagery is used to 
test a correlation algorithm developed for the automated de- 
tection of volcanos on Venus. A control experiment is carried 
out to calibrate the ability both of humans and the machine 
to identify small 'pit like' features in the presence of speckle 
noise. To achieve this, it was necessary to produce simulated 
radar images of synthetic terrain, designed to resemble Mag- 
ellan imagery as closely as possible. This procedure involved 
several stages: 
1. Production of artificial terrain: A Digital Elevation 
Model (DEM) was produced which would closely re- 
semble the morphology of volcanic pits on Venus. 
22 
2. Radar image simulation: A radar image simulation de- 
scribed in [Leberl, 1990] was employed, the effect of 
speckle was modeled separately and added to the final 
image (see below). 
3. Scene generation: Artificial scenes were generated for 
a whole range of pit diameters from 2 - 16 pixels. The 
pits were at a random location within the scene. 
4. Addition of speckle: The effects of speckle were sim- 
ulated by using a Rayleigh random number generator 
to produce a speckle image of the same size as the 
simulated image, with a mean value of 1.0. To incor- 
porate multiple looks, several such images were gener- 
ated using different random number seeds. For simu- 
lated Magellan images, five of the speckle images were 
averaged together. Finally, since speckle noise is mul- 
tiplicative, the artificial scene was multiplied by the 
five-average speckle image pixel by pixel. 
5. Resolution degradation: The last stage of the data 
simulation was to emulate the resampling of Magellan 
images. Therefore a 3x3 local neighborhood blurring 
was employed. The blurring kernel was chosen so as 
to mimic the resampling of typical Magellan resolution 
cells of 150m x 110m into 75m x 75m pixels. 
With the so generated synthetic data, [Wiles, 1993] showed 
that their correlation algorithm performed at least as good as 
human observers. The speckle simulation model used takes 
both multiple looks and the difference between pixel size and 
resolution cell into consideration. 
3 IMPLEMENTATION AND RESULTS 
Starting point of our implementation was an already exist- 
ing SAR image simulator which uses a DEM and knowledge 
about the sensor flight path to generate a simulated noise-free 
image. Therefore, we only deal with the generation of SAR 
speckle at the image level, by modeling its statistical proper- 
ties, as opposed to the more basic incorporation of speckle at 
the signal level. Due to the multiplicative nature of speckle, 
the simulated noise-free image is then multiplied by a sepa- 
rately generated speckle file. The simulation program used 
to produce the noise-free image is part of the RSG software 
package of JOANNEUM RESEARCH [JR, 1993]. The al- 
gorithms were implemented in [IDL, 1994] (Interactive Data 
Language). Performance evaluation was carried out by visual 
comparison with real SAR images. 
Figure 1 shows a section of a real ERS-1 image of the Ötztal 
test site, a highly mountainous terrain in Tyrol, Austria. This 
image was processed using 3 independent looks. The size of 
a resolution cell on the ground is 25m x 25m, and the final 
pixel size is 12.5m x 12.5m. A simulated image of the same 
scene, but without speckle noise, can be seen from Figure 2. 
The goal is now to reduce the differences between the two 
images by including simulated speckle noise. 
Since the statistical properties of speckle noise can be de- 
scribed by a Rayleigh probability distribution, our first ap- 
proach was to multiply the simulated image pixel by pixel 
with a speckle file of the same size with Rayleigh distributed 
random numbers. A Rayleigh distributed random numbers Z 
can be generated from a uniformly distributed random num- 
ber u, as provided in IDL, by using 
Z — 4 —2c? In (1 — v) (5) 
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B2. Vienna 1996 
  
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