Figure 4: Avenue
rantee a distinctly different background color. The transpa-
rent pixels can then be separated by image processing tools.
The use of the billboard method for hedges is suggested and
will be tested. For objects with big spatial extension like
woods or corn fields combining texture information from
aerial photographs for the upside and texture information
from terrestrial photographs for the vertical sides is the first
attempt for visualisation. Further methods with even more
effort in geometric modeling will be examined to find out
which results are preferrable.
Besides the modeling of the objects, special methods of
computer graphics have to be considered to achieve a highly
realistic representation. For example, natural phaenomena
like depth cueing and fog, or the change of lighting due to
clouds can be introduced. Global rendering methods like
ray-tracing should be used to make visible effects like
shadows or reflexions.
The intensive use of phototextures together with global
rendering methods can result in some absurdity, as the
direction of the light is implicitly contained within the
phototextures through shading.What is more, shadows of
trees modeled as billboard planes can be reduced to a line
when the angle between the viewing direction and the sun
direction is about 90 degree. Thus additionally effort in
geometric and radiometric modeling has to be made to reach
photorealistic visualizations.
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6. CONCLUSIONS AND OUTLOOK
The proposed approach for the derivation of photorealistic
representations of real landscapes, based on enhanced digi-
tal orthoimages and textured 3D objects is useful for the
visualization of currently existing landscapes. Changes in
the projecting 3D objects like the growing of plants or new
buildings can also be represented without special efforts,
because the proposed methods can be used.
When results of a planning change the objects represented
by the texture of the orthoimage, new methods have to be
developed for the photorealistic visualization of these ob-
jects. During the course of the planning the texture of the
orthoimage more and more will be replaced by the repre-
sentations of accurately designed objects.
As explained above photogrammetry is the most important
method of data capturing for this purpose. The requirements
are best achieved by digital photogrammetric systems
(DPS). Adding visualization tools could be a self-evident
expansion of DPS. These systems need strong graphical
power for the stereo viewing of digital image pairs on the
one hand and contain the methods of digital photogramme-
try mentioned in section 4 on the other hand. The stereo
cabability of DPS can be used to represent stereoscopic
views of the landscape which will improve the evaluation
of planning tasks. Thus synergy can be expected running
digital photogrammetry and 3D computer graphics on the
same high-end graphical workstations.
Nowadays real time and photorealistic visualization at the
same time is only imaginable using high-end graphical
computer. But it is predictable that future generations of
graphical workstations will be able to meet these conditions.
Then interactive planning tasks could be made in real-time
at the computer (Ware, 1994) demanded by people using
facilities of virtual reality like stereo projection systems.
7. ACKNOWLEDGEMENTS
GIS, DEM and aerial photographs have been provided by
the Lehrstuhl für lándliche Neuordnung (Chair for land
consolidation), Technische Universität München.
The practical work for these examinations was best suppor-
ted by the staff and facilities of the Institut für Computer-
unterstützte Geometrie und Graphik, Technische Universi-
tät Graz.
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B4. Vienna 1996