Full text: AntiCIPAting the future of the cultural past (Volume 1)

XXI International CIPA Symposium, 01-06 October, Athens, Greece 
260 
Fixed Augmented Reality applications have been tested at the 
Ename centre in Belgium (Owen et al., 2005) as well as in 
Portugal, Brazil and China (Thomasson, 2006), while 
experimentations with outdoor mobile Augmented Reality 
systems have been carried out in the ARCHEOGUIDE 
(Vlahakis et al., 2004; Vlahakis et al., 2005; Vlahakis et al., 
2003) and LIFEPLUS (Papagiannakis et al., 2002) projects. 
The complexity of cultural heritage related information is also 
apparent in the case of museums and other cultural heritage 
institutions where the visitor often needs to be aware of social, 
political, cultural, historical, economic or scientific related 
aspects in order to better approach and appreciate the exposed 
object. It is for this reason that museums provide visitors with a 
wide range of interpretation media -textual, visual or auditory- 
and propose complementary activities in order to help the 
public elucidate the narratives revealed by the objects 
composing an exhibition. Multimedia and information 
technologies have been also employed in this context in various 
forms among which fixed position Mixed and Augmented 
Reality installations. These systems were reported to generate 
enthusiasm among the public (Ferris et al., 2004), encourage 
interaction and co-participation (Hindmarsh et al., 2002) and 
favor the social character of the museum visit (Galani, 2005). 
However rare are still the mobile Augmented Reality 
applications tested and implemented in the museum setting 
(Sparacino, 2002). 
This is quite unfortunate as museums present certain advantages 
regarding the overall development of Augmented Reality 
applications. Unlike applications designed for outdoor use, the 
museum offers a controlled, laboratory like environment 
(Damala et al., 2007). Documentation, research and 
interpretation are among the missions of museums. 
Consequently there exist usually different kinds of resources 
and media that can be used to help the visitor approach the 
exposed object, a fact that would allow the Augmented Reality 
research community examine in depth the way different types of 
multimedia can be coupled with Augmented Reality 
applications. 
This argument leads to the next one: Unlike other Augmented 
Reality applications, destined for the experienced in a specific 
domain user, museums are open to a wide public, of different 
ages and backgrounds, often with little or no knowledge in the 
use of computers. Consequently, if Augmented Reality is to 
revolutionize the way we interact with computers, with the 
surrounding environment and with each other and exploit in full 
the benefits regarding the potential social impact, museums 
seem to offer an ideal workspace for experimentations on that 
field. The design and implementation of a successful prototype 
could then easily be tailored to be used under similar 
circumstances. As we will see in the next session, museums 
have also good reasons to encourage experimentations with 
Augmented Reality in their premises. 
1.4 Mobile Multimedia Guides in the Museum Setting 
Mobile guides, considered as one of the last descendants of 
digital, sophisticated audio guides, are becoming more and 
more popular throughout the world. Proctor provides a list of 
101 projects from 1997 to 2005 (Proctor, 2005). Mobile guides 
present numerous advantages as they stand in the cross section 
between multimedia and Information Technologies used in the 
museum setting and interpretation and communication means 
(Damala, 2007). All kind of media can be incorporated in 
mobile museum guides' applications in meaningful ways to 
guide the visitor throughout the full visit. In addition, mobile 
guides are able to be personalized and taking advantage of 
geolocalisation capabilities, deliver the right information on the 
right spot. Live streaming, bookmarking and communication 
possibilities are also key features of mobile guides. In addition, 
museum professional can use the logs of visitors' actions to get 
meaningful information about the attracting and holding power 
of exposed objects as well as about the way the multimedia 
resources are used. Despite the fact that evaluation (Damala and 
Kockelcorn, 2006) has proved these applications to be effective, 
some specific issues demand further attention: 
1. The interaction surface is small and so selecting and 
manipulating objects might prove to be a difficult task 
especially for the elder or for visitors not acquainted 
with mobile technologies. 
2. Geolocalisation is a very helpful feature but often 
proves to be not enough as it is not always easy for 
visitors to use floor plans of the exhibition space. In 
that case knowing the direction towards which the 
visitor is looking could be extremely helpful. 
3. Creating links in between the real world and its digital 
counterpart is another challenge. Difficulties in 
associating a museum object with the available digital 
resources could perturb museum visitors that get 
easily frustrated when it comes to complex in use 
information and communication systems. 
And though the above mentioned issues might constitute only a 
part of the challenges present in the domain of mobile 
multimedia guides used in the museum setting, they lie in the 
core of a successful integration of mobile guides in the museum 
setting and they are by no way trivial. 
Figure 2: Augmenting the real world with digital overlays 
Because of a long tradition and history in the domain of virtual 
worlds and humans (Bouville and Damala, 2006) and having 
participated in the past in two mobile museum guides projects 
(Brelot et al., 2005; Damala et al., 2005), our laboratory 
conceived the idea of a creation of a new mobile museum guide 
prototype, using Augmented Reality techniques. The fusion of 
the real with the virtual can transform in unexpected ways the 
available interaction surface and help create affinities between 
the commented objects and their digital counterparts. This task 
is very much helped by Augmented Reality as at every given 
moment, the system is aware not only of the geolocalisation of 
the visitor but also of his orientation.
	        
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