fullscreen: Real-time imaging and dynamic analysis

1e entire proc- 
ference frame 
are fully auto- 
iages (Nieder- 
| the internal 
ined with the 
e points have 
mined with a 
  
ed targets 
e images of the 
the acquisition 
e least squares 
f area around a 
ite and the oth- 
| image is mod- 
ation, rotation, 
are varied by 
algorithm finds 
d of the select- 
' the sum of the 
levels in these 
> least squares 
xels. The black 
white box rep- 
search image. 
  
gorithm 
jendently from 
nts of the proc- 
ess, approximations for a few corresponding points (about 
10) have to be manually selected in the five images. A least 
squares algorithm is applied to find their exact location in 
the pictures. Starting from the seed points, the stereo 
matcher automatically determines a dense set of corre- 
sponding points. The process is done separately for the left 
and right side of the face. For the left side the images taken 
by the cameras 1, 2.3 are used and for the right side the im- 
ages taken by the cameras 3, 4, 5 (Figure 1). The images 2 
and 4 are used as template images. The stereo matcher 
searches the corresponding points in the two search images 
(1 and 3 for the left side, resp. 3 and 5 for the right side) 
independently. At the end of the process, the data sets are 
merged to become triplets of corresponding points (points 
matched in the three images 1, 2, 3 for the left side, resp. 3, 
4, 5 for the right side). The resulting set of corresponding 
points is a mixture of triplets and stereo pairs, because of 
the presence of points matched in two images only (1 and 
2, 2 and 3 for the left side, resp. 3 and 4, 4 and 5 for the 
right side). The process can therefore be defined as quasi- 
multi-image-matching (but without geometrical con- 
straints). 
To define the regions between the different seed points, a 
Voronoi tessellation is done in the template image. The 
picture is divided into polyhedral regions according to 
which of the seed points is the closest (Figure 8). The 
boundaries are perpendicular to lines joining pairs of 
neighbouring seed points. 
  
Fig. 8: Seed points Voronoi tessellation 
of the template image 
The search strategy of the stereo matcher is the following: 
the process starts from one seed point, makes a horizontal 
shift in the template and in the search image and then the 
least squares algorithm is applied in the shifted location. If 
the quality of the match is good, the shift process continues 
horizontally until the boundaries of the region are reached. 
The entire polygon region of a seed point is covered with 
subsequently vertical and horizontal shifts (Figure 9). If 
the quality of the match is not satisfactory, the algorithm 
works adaptively by changing parameters (e.g. smaller 
shift, bigger size of the patch). The normally used value of 
the shift is 1 pixel but it can be defined as a subpixel value 
in the cases where the match has not given satisfactory re- 
sults. 
© —— 6 —— 0 — 0 N scgión 
boundary 
8 <— © ——— ® —— 6 — 6 —0 x 
N 
© <— 6 «4— 0 -«4—()—»- 0 —»- 0 —» 0 
© -«4— 0 -«— 6 —»- 6 —»- 0 —- 06 
O seed point 
Fig. 9: Search strategy for the establishment 
of correspondences between images 
The search process is repeated for each seed point region 
until the whole image is covered. At the end of the process 
it is possible that holes of not analysed areas do appear in 
the set of matched points. The algorithm tries to close these 
holes by searching from all directions around. 
Different tests have shown consistent results in the match- 
ing process: the mean number of matched points on the 
face is about 15000 and the mean precision of the match is 
about 0.05 pixel in x- and y-directions in the picture. 
2.4. 3-D model of the face 
The 3-D coordinates of the matched points are determined 
by forward intersection using the calibration results. The 
results show a mean standard deviation of about 0.3 mm in 
the sagittal direction and about 0.1 mm in the lateral direc- 
tion, which corresponds to about 0.2 pixel in the image. 
With the set of 3-D points a triangulated surface is then 
generated using the Delauney method (Figure 10). 
  
Fig. 10: Triangulation mesh 
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