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International Archives of Photogrammetry and Remote Sensing. Vol. XXXII, Part 5. Hakodate 1998 
IMPACT ON 3D MODELLING FROM THE DESIGN OF A WEB-BASED 3D INFORMATION SYSTEM 
Steffen LANDES 
Institute for Photogrammetry and Remote Sensing 
University of Karlsruhe 
Englerstr. 7, 76135 Karlsruhe 
E-mail: landes Q ipf.bau-verm.uni-karlsruhe.de 
GERMANY 
Commission V, Working Group V/3 
KEY WORDS: 3D user interface, VRML, virtual environments, 3D modeling, information systems 
ABSTRACT 
By the immense spreading and frequent use of the World Wide Web a powerful new medium has been created. Ac- 
companying this development integration of new technologies like Java and VRML made it possible to build distributed 
client/server applications for the WWW. 
These features had a vital influence on the design of the 3D campus information system of the Karlsruhe University. For 
this purpose VRML is used to create a graphical front end. It's handling the dynamic display and exploration of 3D data 
in real-time. Java is used for the communication between Web browser and VRML scene, and for the connection to the 
database of the information system. 
The 3D model of the physical scene — including buildings, streets, etc. of the campus — is created by the fusion of different 
data sources. In context of this scene geometric representations of abstract data are also embedded. This is done by 
using physical, real-world metaphors like signs, blackboards, etc. Thereby a significant aid to the user is given in terms of 
comprehension, navigation, and exploration. 
To use this scene as a 3D user interface new concepts — also considering cognitive aspects — are developed to model 
and represent both types of 3D data. It is demonstrated that the modelling process is not a straight forward mapping of 
real-world objects to 3D models and should consider the guidelines mentioned in the paper. 
1 MOTIVATION 
In the field of information systems a new type of user inter- 
face will be established: it is the 3D user interface, which 
allows the user to explore interactively a 3D data set in real 
time. 
This development has a vital influence on the design of the 
3D campus information system of the Karlsruhe University. 
The aim of this information system is to 
e present the university world-wide, 
e provide information for students, staff and visitors and 
for 
e the use as a planning tool. 
For this purpose it is obvious to use common Internet stan- 
dards. Therefore the information system is accessible in the 
World Wide Web by a Web browser. In this Web browser 
VRML (Virtual Reality Modeling Language) is used to pro- 
vide an interactive real-time 3D interface. The connection 
between a database management system and the user in- 
terface is implemented in Java. Java (Arnold and Gosling, 
1998) is also utilised to implement system-specific exten- 
sions to the user interface. With these standards it is possi- 
ble to realise a platform-independent system which is sup- 
porting distributed client/server applications. 
By fusion of different data sources the 3D model of the 
physical scene (including buildings, streets, etc.) is cre- 
ated. Geometric representations of abstract data are also 
339 
embedded in this scene by using physical, real-world meta- 
phors like signs, blackboards, etc. This should give appro- 
priate assistance to the user. 
To support an easy and intuitive access to the information 
inside the 3D scene, this graphical 3D user interface is fol- 
lowing the object-action paradigm. This means that a point- 
and-click interaction with the model of a real-world object 
should first select this object and then perform an action on 
it with an immediate visual feedback to the user. This is 
why an object is caught in a dualism where it is used as 
e a real-world object and 
e a widget 
at the same time. In the modelling process of a 3D scene 
this dualism has an impact on the representation of the ob- 
jects, which is leading to new design aspects with an great 
influence on the modelling process. 
2 COMPONENTS OF THE 3D CAMPUS 
INFORMATION SYSTEM 
The World Wide Web a powerful new medium. But the 
Web is not only a great source of information, it is also in- 
tegrating standards of the underlying delivery mechanism 
(Rohrer and Swing, 1997). In this field the development 
of new technologies like Java and VRML are supporting 
distributed client/server applications for the Web. The ad- 
vantage of the Web is also the interaction and navigation 
  
 
	        
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