Full text: Real-time imaging and dynamic analysis

  
  
International Archives of Photogrammetry and Remote Sensing. Vol. XXXII, Part 5. Hakodate 1998 
FACIAL ANIMATION FROM SEVERAL IMAGES 
Yasuhiro MUKAIGAWA! 
Yuichi NAKAMURA* 
Yuichi OHTA? 
t Department of Information Technology, Faculty of Engineering, Okayama University 
3-1-1 Tsushima-naka, Okayama, 700-8530 JAPAN 
E-mail: mukaigaw@chino.it.okayama-u.ac.jp 
t Institute of Information Sciences and Electronics, University of Tsukuba 
1-1-1 Tennodai, Tsukuba, Ibaraki, 305-8573 JAPAN 
Commission V, Working Group SIG 
KEY WORDS: facial animation, facial expression, image-based rendering 
ABSTRACT 
We propose a novel method for synthesizing facial animation with 3-D pose and expression changes. 
On animation synthesis, one of the most important issues has been realistic face generation. Usual 
methods with 3-D facial model, however, have not realized natural face synthesis which represents 
the details and delicate changes of facial expressions. 
In our method, a facial image is synthesized directly from multiple input images without explicit 
reconstruction of 3-D facial shape. Since this method uses the actual images, realistic facial animation 
which holds detailed facial features can be synthesized. The linear combination of multiple poses 
realizes the 3-D geometric appearance changes, and the texture blending is used for the smooth 
surface texture changes. Both of poses and expressions can be treated in a same framework in our 
method, while they are handled separately in the usual methods. 
1 INTRODUCTION 
A human face includes various information such as 
individuality and emotion. Techniques for generating 
facial animations have been studied for many appli- 
cations, such as a man-machine interface and movies. 
However, a face is one of the most difficult objects for 
image synthesis, because we are extremely sensitive 
to differences between real face images and synthe- 
sized face images. In this paper, we deal with both 
pose and expression changes, and aim to synthesize 
realistic facial images which is almost indistinguish- 
able from real images. 
Model-based rendering usually have been used for 
this purpose. A 3-D shape model of a human head 
is often used and the shape is deformed according to 
the facial expression. 
The 3-D shape model can be reconstructed from 
several images by structure-from-motion (Ullman S., 
1979). But the reconstructed model usually includes 
some errors, so the synthesized image becomes un- 
natural. The acquisition of accurate model is difficult 
without special devices such as a high precision range 
finder (Akimoto T.,1993). 
As the facial expression model, FACS (Facial Ac- 
tion Coding System) is often used (Ekman P.,1997). 
A facial expression is described as a combination of 
the AU (Action Unit). A facial image with an expres- 
sion is synthesized by deformation defined for each 
AU, but it is difficult to simulate in details such as a 
wrinkle. 
Thus, synthesized images are still far from a real 
face appearance as you may see in many applications. 
Even small modeling errors cause undesirable effect 
to the synthesized images. 
On the other hand, there is another paradigm 
called image-based rendering. It aims to synthesize 
realistic images by using the textures from real im- 
ages. For example, view morphing (Seitz S.M.,1996) 
method generates a new image easily, which generates 
intermediate views between two actual views. 
In order to change the facial poses and expressions 
of an input image, Poggio, et al. proposed some meth- 
ods which are related to image-based rendering. The 
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