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4.3.1
4.3.1.1
4.3.1.2
4.3.1.3
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hardware for efficient implementation. The overall system concept
and system configuration is illustrated in Fig. 1
Processing Hardware
Image Data Base
This forms the main building block of the system. Availability
of high speed and high density memory devices of 16K and 64K bits
with access time as low as 33 nsec makes it possible to develop
memory planes of 512 x 512 x 1 bit or 512 x 512 x 8 bit cycling at
6.5 mega pixels/sec. These memory blocks can be stacked together
to represent a 4096 x 4096 pixels (128 MBits) or even larger data
base with following design features:
a. The image data base can be arranged in spatial configuration
of 512 x 32,768 or 32,768 x 512 pixels.
b. The data base can be dynamically partitioned to allow multipli-
city of applications and users. The memory block can be sub-
divided into 512 x 512 x 8 bit monochrome or 1024 x 1024 x 24
bit colour images.
c. The memories are dual ported which allow read/write functions
independently or simultaneously and yet independent of display
presentations. This also has random addressability to a single
Picture element.
d. A number of functions such as zooming, convolutions, freeze
frame and loop movie functions can be achieved. Graphic
overlay memories are used for annotations, labeling and
outlining.
Pipeline Processors (PLP) and Arithmetic Logic (ALU)
PLP are hardwired tables connected to each possible image and
graphic plane and are loaded during horizontal and vertical blanking
periods. PLP stores functions to be applied to gray scale data for
non-linear contrast enhancement, multiplication, generation of
pseudo-colour, statistics tables such as histogram and standard
deviations, etc. ALU takes two input images and produces an
arithmetic or logical result such as addition, Subtraction, comple-
menting, multiplication, convolutions and correlations etc. These
functions are performed by use of ultra high speed devices in
V LSI form.
Feedback and Iterative Processing
The most significant aspect of the total system configuration
is the use of feedback that allows the actual viewed imagery to be
read back into the memory in 1/25th of a second. Feedback is a
natural configuration for recursive filtering on an image to image
basis and thus allowing the user in evaluating effects of numerous
filters in a very short time span. It also allows iterative processing
alongwith PLP and ALU.
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