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a)
B
Figure 1. Digital photogrammetry of the mosaic: a) one of the 4
digital pictures taken on site for photogrammetry. A dashed
rectangle highlights one of the surfaces also acquired with a
structured light range camera; b) results of photogrammetry.
These plates were also acquired with both 3D scanning systems,
keeping in the framed area both the targets and portions of
interest of the mosaic that can be acquired in this way at high
resolution. The dashed rectangle in figure la highlight one of
the areas taken at high resolution with the Optonet range
camera.
In figure 2 a couple of hi-resolution models generated with the
pattern projection system are shown. It is interesting to notice
how texture (figure 2a) and geometry artificially shaded (which
is equivalent to raking light) (figure 2b), may give a different
level of interpretation of the same data. For example in figure
2b it is much easier to identify the lacking tesserae of the
mosaic.
By identifying each barycenter of the optical targets in the 3D
images, groups of 3D coordinates corresponding to the different
targets, generated by the two sensors, can be obtained. Figure
lb shows for example a the set of targets generated by
photogrammetry. From these measurements transformation
matrices have been calculated employing the well-known unit
quaternion method (Horn, 1987). Each matrix allows for the
roto-translation (pose) of the 3D images from the local
coordinate system of the range camera to an accurate global
coordinate system determined by the digital photogrammetric
procedure.
The TOF 3D scanned was useful for generating a dense cloud of
points representing the underground wall and a structure located
in the middle of the mosaic (see fig. la) whose meaning is still
unknown.
In figure 3a the final “multiscale” model is presented, where
the hi-res 3D models and the TOF acquisition are both
reoriented to the photogrammetry coordinate system through the
method described.
b)
Figure 2. 3D acquisition of the mosaic section near to target C:
a)model with texture; b) model without texture and synthetic
shading.