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EXPLORING A BYZANTINE CRYPT THROUGH A HIGH-RESOLUTION TEXTURE
MAPPED 3D MODEL: COMBINING RANGE DATA AND PHOTOGRAMMETRY
J - A Beraldin *, M. Picard , S.F. El-Hakim , G. Godin 3 , C. Latouche 3 , V. Valzano b , A. Bandicra h
a Institute for Information Technology, National Research Council Canada, Ottawa, Ontario, Canada, K1A OR6
b SIBA Coordination, University of Lecce, Lecce, Italy, 73100 - siba@siba2.unile.it
Commission V, Working Group V/2
KEY WORDS: Cultural Heritage, Virtual Reality, Laser scanning, Three-dimensional, Reconstruction, Texture, Registration,
Photo-realism.
ABSTRACT:
In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer
vision, and computer graphics. Numerous algorithms and methodologies have been proposed in the literature. In practice, what a 3D
photographer needs is a commercially available solution to this so-called as-built documentation. In this paper, we present an
effective approach for photo-realistic 3D model building from the combination of photogrammetry and 3D range data. The method
is applied to the virtualization of a Byzantine Crypt where geometrically correct texture mapping is essential to render the
environment accurately in order to produce enticing virtual visits, apply virtual restoration techniques on the frescoes and remove
architectural elements that have been added over the years so that the site can then be viewed in the correct historical context. A
movie entitled “CARPINIANA” was created in order to demonstrate the results.
1. INTRODUCTION
The capacity to create, display, manipulate, archive and share a
digital representation of the shape and appearance of an
existing object (as-built documentation) finds a most
challenging class of applications in high-resolution recording of
heritage-related objects and sites. Once the object or site has
been “virtualized”, one can use immersive technologies to
study or to promote a cultural site using a virtual 3D visit.
However, beyond photo-realistic rendering, a 3D model
contains a wealth of information that can be analyzed and
enhanced. Features that are small or only visible from a
distance can be interactively examined, thus, allowing the study
of fine details such as tool marks or surface texture.
Furthermore, sites that must be closed for conservation reasons
can still be studied and visited once a 3D model has been
created. Computer-based visual enhancement and analysis
techniques can be applied to the digital model in all of these
situations. One such application is found in virtual restoration
of an historical site. As opposed to "traditional" restoration that
is performed on the physical object or site (usually not
reversible), virtual restoration is applied directly onto the
digital copy hence reversible. For instance, it allows the
optimization of the legibility of textual and artistic informative
data, without turning to interventions often traumatic for the
original copy (SIBA Web Site). Or in some instances,
architectural elements that have been added over the years can
be removed and the digital 3D model of a site can then be
viewed in the correct historical context.
As a way to demonstrate the proposed modeling method, we
selected a Byzantine Crypt (see Fig.l). Though not part of a
typical tourist itinerary in Italy, this rupestrian site contains
amongst the oldest Byzantine frescoes that signed and dated. It
is known as the Crypt of Santa Cristina and is located in
Carpignano Salentino in Apulia (Bandiera 1980). This Crypt
measures about 16.5 m by 10 m by 2.5 m. This one thousand
year old crypt presented many challenges from the technical
and historical point of view. The Crypt also contains an altar
and three pillars added during the Baroque period. In order to
model a complete site like this Crypt, a 3D photographer would
have to be skilled in a number of 3D modeling procedures. The
3D photographer could be a specialist that does this type of
work on contract basis. Or, in cases where the property of data
is of concern, it can even be a technician directly link to the
agency requesting the work. Whichever case it may be, the
combination of range data with photogrammetry was examined
from a user point of view. Numerous papers have dealt with
this issue, but one problem remains to be addressed i.e. the
availability of commercial tools for both 3D modeling and
high-resolution texture mapping onto dense 3D models. Very
few solutions exist on the market addressing this issue. We
report an effective approach based on commercial software to
the problem of high-resolution photo-realistic texture mapping
onto a 3D model generated from range images. Section 2
presents an overview of the processing pipeline and section 3
describes the elements used in that pipeline. Section 4 shows
how these elements were put together for the Byzantine Crypt.
Finally, concluding remarks appear in section 5.
a) b)
Figure 1. Byzantine Crypt IX-X, a) the two outside entrances, b)
view of the interior located underground.
* Corresponding author. J-A Beraldin, angelo.beraldin@nrc.ca, http://www.vit.iit.nrc.ca NRC 44916
Currently completing its Master’s thesis (Université Laval, Qué, Canada) as a guest worker at the NRC Ottawa