by a number of frescoes on the walls. One of them, Christ and
the Annunciation, is dated at 959 c.e. and is signed by
Theophylact. These facts make this Crypt an important heritage
site. During the course of history, the floor was lowered in
order to make room for a Baroque altar and three pillars replace
one that collapsed in the 18 th century. Figure 10 presents a view
of the texture-mapped model of the Crypt from a vantage point
that is not physically possible. In fact, the view is taken outside
the Crypt with the texture information map applied on the back
of the walls. As an example to illustrate a virtual restoration on
textual information, Figure 1 la shows the current state of some
of the writings on the so-called Theophylact group and Figure
lib presents the enhanced version with some modifications
brought to the texture image using the text presented by
(Fonseca et al., 1979). These snap shots come from the model.
5. CONCLUSION
Virtual and virtualized environments offer the possibility to
expand our abilities in planning, creating and experiencing new
surroundings, e.g. virtual tourism on sites that have been closed
to the general public or sites not popular as some may want.
The resulting visual simulation aims at an exact representation
of the real world allowing for photo-realistic rendering,
telepresence, and intuitive information queries. People have
been trying to improve the sense of realism by using models
generated by sensors. If the only goal is the generation of
photo-realistic images for visualization, then purely image-
based rendering techniques offer a general solution. However,
if the goal is to analyze the work, to preserve and share a record
of their geometry and appearance, then explicit shape
information must be acquired and stored in an adequate
representation that also includes some form of appearance
modeling.
The potential of modeling as-built reality for heritage
applications for such applications as virtual restoration, or as an
input to virtualized reality tours was shown with a Byzantine
Crypt. A high degree of realism can be attained by those
techniques and the context in which the artefacts were
discovered or were used can be recreated. Real world
acquisition and modeling is now possible. Technological
advances are such that difficulties are more of a logistical
nature than technological per se. Many techniques exist to
digitize small objects with both a high-resolution 3D surface
and a view independent surface texture with perfect registration
between them. Models of large objects, structures and
environments are possible but as demonstrated here require the
combination a number of techniques. Many papers in the
literature explore both modeling and texture mapping onto
dense 3D models but the results are not necessarily accessible
to everyone interested in applying this technology. The
problem we addressed in this paper is the creation of tools and
methods that work with commercial devices and software.
6. ACKNOWLEDGEMENTS
Contributors: E. Bandiera, F. Bergamo, M.C. Catamo, Sac. G.
Colavero, D. Lucarella, R. Ingrosso, A. Marra, F. Melcame, S.
Nuccio, P. Pulii, A. Van Den Troost, U. Parrini, M. Biliotti, C.
Sempi, V. Blasi, R. De Rinaldis and M. L. Blasi. Co-financing
was provided by the Ministero dell'Istruzione, dell'Università e
della Ricerca and the European Union (F.E.S.R.) for initiative
18 of the Piano Coordinato delle Università di Catania e
Lecce.
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