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such as the Digital Stereo Photogrammetric Workstation (DSPW), support exploitation of digital mapping, Earth
resources and reconnaissance imagery to manage and generate digital terrain data in several ways:
• Assess: Determine the metric accuracy, level of generalization and currency of digital terrain data as com
pared to controlled imagery;
• Update: Edit digital terrain data terrain data to incorporate changes detected in more recent imagery;
• Intensify: Incorporate additional detail to existing feature data to intensify standard products;
• Augment: Add new classes of features to augment standard products (i.e., individual buildings or trees).
Given the current state-of-the-art, it can be anticipated that initial value-adding capabilities for spatial
database generation will be largely interactive and labor intensive; however, modern digital photogrammetric
workstations provide the framework for insertion of emerging technology for automated image analysis. Assem
bly, editing and integration of the synthetic environment from enhanced cartographic components is typically
performed with specialized software systems such as EaSiest, Multigen, SI000 or Target operating on computer
graphics workstations.
3.3 Application-Specific Transformations
Given an integrated synthetic environment, the final step is to compiled tailored versions for various applica
tions. Within ADS exercise, application-specific transformations are performed to support a range of real-time
3D visual systems, computer-generated forces and 2D electronic maps (“plan view displays”) for command and
control. To train ground forces, special versions of paper Topographic Line Maps are often produced depicting
the content of the synthetic environment.
The nature of the Synthetic Environments challenge and available source materials is both shaped and illus
trated by the needs of the STOW Program discussed in the following section.
4 Synthetic Theaters of War
As the principal application of ARPA’s ADS initiative, Synthetic Theaters of War (STOW) seeks to support
Joint Task Force training and mission rehearsal in “seamless” distributed systems linking live, virtual and con
structive simulation components. STOW objectives require instantiating tens of thousands combat entities (i.e.,
tanks, helicopters, planes, missiles, ships) over geographic areas as large as 800 km x 800 km in size.
4.1 The STOW-E Demonstration
The initial operational demonstration of STOW technology was completed in November 1994. Synthetic
Theater of War - Europe (STOW-E), held in conjunction with the NATO Atlantic Resolve (formerly Reforger)
Exercise, supported an intense brigade-level ground battle linking three battalions in SIMNET (virtual) simu
lation, Brigade-Battalion Battle (constructive) Simulation (BBS) and live simulation at the Combat Maneuver
Training Center (CMTC) in Hohenfels, Germany. Geo-specific terrain data bases for SIMNET and BBS including
the CMTC at Hohenfels were critical to the success of this exercise. Larger tailored terrain data bases supported
concurrent air and naval operations over the Defense Simulation Internet. Figure 2 shows two views of the virtual
simulation for STOW-E, one modeling the buildings and roads in a small village (la) and the other (lb) showing
forest canopies, roads, and drainage in a small valley.
STOW-E demonstrated interactive joint simulation with over 2100 combat entities from sixteen (16) sites
on two continents linking live ranges (air, sea and ground) into the synthetic battlespace. It is noteworthy
that commanders and combatants ranging from AWACS controllers to attack submarine crews to the operational
brigade commander and his staff on the ground did not react differently to the mix of live, virtual and constructive
forces.