Full text: New perspectives to save cultural heritage

CIPA 2003 XIX th International Symposium, 30 September - 04 October, 2003, Antalya, Turkey 
Architectural Heritage’ into the virtual environment. This 
methodology covers the combination of visual and acoustical 
features of the architectural spaces in interactive 3D virtual 
environments. Through the utilization of this methodology in 
situations where architectural conservation and restoration are 
not available, virtual conservation and restoration will be 
provided. The methodology of the project consists of the 
following steps: 
1. Identification and Evaluation 
• Objective identification and evaluation 
(measurements, calculations) 
• Subjective identification and evaluation 
(psycho-acoustical surveys) 
2. Creation of the Virtual Environment 
• Visual simulation (simulation of spaces, 
simulation of people) 
• Acoustical simulation 
• Combined 3D real time simulation with virtual 
people 
3. Evaluation 
• Examination of the specific acoustical 
properties of selected worship spaces 
• Assessment of the psycho-acoustical 
characteristies of these worship spaces 
• Determination of the optimum acoustical 
conditions for mosques. 
• Conservation and restoration of the architectural 
heritage of selected monuments (acoustical and 
visual) in a virtual environment 
3. WORK CARRIED OUT ON THE PROJECT 
After the examination of the bibliography, the worship spaces to 
be worked on in the project were selected. Table 1 shows the 
selected mosques and churches. 
In order to create the basic database for the research project 
architectural projects, data on the acoustical [1] and visual 
properties of surface materials and data on religious acoustical 
activities have been collected and monitored. The alterations 
having visual and acoustical importance occurring with respect 
to time were determined in order to create the data base for the 
virtual restitution of the selected worship spaces. 
For the acoustical identification of the spaces, objective means 
such as measurements and calculations and subjective means 
such as psycho acoustical surveys have been planned. Room 
acoustic measurements were carried out basically following 
methodologies of ISO 3382. Two teams executed the 
measurements in order to obtain comparative data. 
Measurements were taken to determine the realistic usage of the 
spaces. Impulse responses obtained from each measurable 
combination of source and receiver position provided data for 
monaural and binaural analysis of the sound field [2]. Analysis 
of the data is almost complete. 
The measurement of the acoustical properties of the interior 
materials was among the tasks. Floors, which are covered with 
carpets, have a special importance in the sound field of 
mosques. Therefore, a model was produced and tested in a 
reverberation chamber to obtain the absorption coefficients [3]. 
To find out the effect of the dome, a scaled model was made, 
measurements taken, and results evaluated. 
To characterise the acoustic signals delivered inside worship 
places, solo and choral pieces of Islamic and Byzantine vocal 
music were recorded in anechoic chamber and in real spaces 
(Kadirga Sokullu Mosque, Siileymaniye Mosque and St. Irene 
Church). These recordings are used as a database for 
auralisations, subjective tests and assessment of signals 
delivered in mosques and churches. 
Acoustical simulations were carried out by modelling the six 
worship places in the room acoustic simulation program Odeon 
[4]. The findings derived from the simulations were compared 
with the measured results. Auralisation was another important 
task which depended on simulation. Auralisations are to be used 
in two ways: to be included in visual simulations in order to 
create a realistic environment and to be used in subjective tests. 
Using the anechoic recordings, auralisations of the places were 
carried out. 56 sound signals were prepared, combining two 
stimuli (song and speech), two volumes (5700 m 3 and 115 000 
m 3 ), seven reverberation times, and two source-receiver 
positions for the subjective tests. 
Visual simulations were restricted to four of the selected places; 
Kadirga Sokullu Mosque, Siileymaniye Mosque, S.S. Sergius 
and Bacchus Church and St. Sophie. A work methodology was 
developed [5]. The 3D models of the selected historical 
monuments were virtually constructed from available 
architectural drawings and visual data from the recordings by 
using 3D Max and Photoshop software. Furthermore, the 
‘Lightscape’ software package was utilized in order to enhance 
the photo-realistic aspect of the 3D reconstructed models of the 
monuments. The work on the simulation of life inside the 
mosques is ongoing. 
For the subjective evaluation of the worship places, a social 
survey and laboratory simulation experiments have been 
planned [6]. The evaluation of the acoustics of the mosques is 
comprised of three steps: a psycho-social survey of 120 users, to 
find their spontaneous opinions on the relative importance of 
acoustics, two sets of 14 interviews with specialists in acoustics 
so as to get their impressions on registered and auralised sounds 
and to select the main acoustical parameters of their judgment, 
and an experiment on a sample of 90 people consisting of three 
sub-samples, using the 56 auralised sounds. Analysis of the data 
is completed. 
Two different media for presenting acoustical and visual 
environments are proposed: one is a semi-interactive CD-ROM 
based on a high quality hybrid presentation platform; the other 
is for broader dissemination on the Internet, where users can 
walk through the monuments by downloading a VRML model. 
The first media will enable the presentation of very high quality 
results to the academic community, whereas the other will 
permit anyone who is interested to access the ‘medium quality’ 
3D models. A scenario is designed to present the virtual 
acoustical conservation. 
The architectural, aural, acoustical and visual data collection of 
the CAHRISMA project and also the acoustical and visual 
simulations, which include virtual interactive life so as to create 
more realistic visual environments, have been completed. 
Analyses and assessments of specific acoustical properties of 
ancient spaces other than mosques and churches have also been 
held.
	        
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