CIPA 2003 XIX th International Symposium, 30 September - 04 October, 2003, Antalya, Turkey
CONCLUSIONS
We used both classical high quality stereoscopic
photogrammetry, and draft quick photogrammetry. Quick
photogrammetry cannot establish correctness of verticality,
horizontality, of lines and planes, but nevertheless we were able
to build up a model and make visualisation and animation. It can
be regarded as an useful instrument for study and research.
Figure 15. Temple of Zeus - Interior western lateral view
Figure 16,- Temple of Zeus - Exterior northern lateral view
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Figure 17- Temple of Zeus - Exterior western lateral view
THE VRML MODEL AND THE ANIMATION
The wire-frame model has been covered by rectified images as
texture and we could finally forme a WRML file and an AVI file
for a better understanding of the monument for research reasons.
In figures 18 and 19 two screenshots of the AVI representation.
The visualisation and virtual reality: are they something similar
to video games? Are they only due to fashion? Or are they really
useful tools? Are they useful from some sort of advertising of
the project? Or better, we are only at the very beginning of a
technology produced by the development of computer
technology and computer graphic? Will they become of much
better quality, with more and more realistic effects , to the point
to become a standard?
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Figures 18, 19 - Two images of the AVI dynamic representation
of the Aizanoi temple
AKNOWLEDGEMENTS
We want to thank all the students who contribute with their
work to the realisation of the project: Francesco Lamparelli,