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Brail, Breuer, Henning, Hohmuth, Priimm, Stamm
If a software specialized for aerial orthoimage production only (i.e. Phodis)
is used for terrestrial applications it must be assured that the ortho-image
projection plane is defined by the X and Y axes of a local coordinate
system. Otherwise it would be impossible to get a result. Other software
takes into account the peculiarities of terrestrial photogrammetry. With
Pictran 32 Bit (Release 3 - Version 3.0.6.1) it was possible to generate
ortho-images of the facades. Pictran defines the projection plane via three
points in space. Three points on the facade can be used to define the plane
for orthoimage processing. The algorithm takes into account a digital
surface model which is extracted from the overlapping images and stored
in a triangular irregular network (TIN) structure [Stamm 2001].
Figure 3 shows as an example the orthoimage map of the eastern facade of
the tower-tomb of Elahbel. Note the areas without image information. They
appear white here. These areas were not visible for the camera from the
point of image capture. To avoid this, multiple images taken from different
locations can be used and mosaicked.
4. VISUALIZATION
Once threedimensional data is available as a result of photogrammetric
restitution it can be visualized in an appropriate manner. The traditional
way is the compilation of facade maps as described above. More
sophisticated is the creation of orthoimages. In addition to that, modern
visualization methods allow the construction of digital object models. A
virtual reality model can be formed by mapping the orthoimages onto the
digital object model. This requires suitable methods for data modeling and
rendering.
In this project, VRML (“Virtual Reality Modeling Language”) has been
used for this purpose. Main reason for the choice of VRML for the
representation of the digital object model was the independence of this
language from computer platforms, whereas “JavaApplets” for instance,
require a corresponding browser plugin, that has to be installed to view 3D
scenes. An additional argument for choosing VRML was that it is an open
and well documented standard, that possesses a big potential especially for
a possible connection of the photogrammetric restitution process with the
automatic generation of 3D-objects.
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Figure 3: Ortho-image map
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Figure 4: Visualization based on VRML in an Internet Browser