CIPA 2005 XX International Symposium, 26 September - 01 October, 2005, Torino, Italy
SOPHISTICATED USE OF VIRTUAL SHAPES OF ARCHITECTURE
+ VISUALIZATION OF QUALITY
W. Karel
Institute of Photogrammetry and Remote Sensing Vienna University of Technology GuBhausstraBe 27-29 / 122, 1040 Vienna,
Austria wk@ipf.tuwien.ac.at
KEY WORDS: Accuracy, Adjustment, High Resolution, Information Systems, Virtual Reality
ABSTRACT
The object of this project was the creation of a precise photorealistic model of the Romanesque church of San Juan del Hospital in
Valencia, Spain. The church building should be modelled with a geometric accuracy, a level of detail, and a texture resolution of
5cm, the neighbouring pavilion even with 2cm, respectively. To reach this with economically reasonable efforts despite the complex
geometry and difficult accessibility, virtual shapes of architecture (also called ‘fictitious observations’ or ‘Gestalts’) were integrated
into the modelling process. The application of virtual shapes takes advantage of the fact that even ancient buildings were created on
the basis of a plan, delimiting the object mainly with planes and straight edges. This means that in the simplest case, it can be
presumed that points on the same face of a wall reside on a (vertical) plane. More sophisticated surfaces and curves can be applied to
arcs and cupolas. The same virtual shapes were used for all objects built the same way (e.g. columns). Furthermore, symmetries were
considered. Many areas on the building could only be pictured in one photograph. Thus, photogrammetric or polar spatial
intersection was impossible there. Nevertheless, vertices within these areas could be determined by usage of shape assumptions.
Additionally, the application of virtual shapes enhanced the determination of points on lines in poorly textured areas. The extensive
use of virtual shapes is not the only innovation in this project, but also the visualization of the photorealistic model. Users may not
only inspect the model itself, but also the modelling quality as a meta-information. Having activated a model vertex, the quality of
point determination is visualized numerically by the three coordinate standard deviations and by the number of observations that
were employed to determine the point. Moreover, quality is viewed graphically by the point's photogrammetric and tachymetric
observation rays in space and by fading in the point's error ellipsoid.
1. INTRODUCTION
This publication deals with the two most interesting aspects of a
project dedicated to the creation of a photorealistic model of the
Romanesque church of San Juan del Hospital in Valencia,
Spain. The task was to create a spatial model with rectified
texture in the VRML97 format, complying with two
preconditions:
• Model Quality: the standard deviation of model verti
ces, the level of detail, and the pixel size of the recti
fied texture of the church model should be better than
5cm. The according value for the model of the
neighbouring pavilion amounted to even 2cm.
• Efforts: by all means, the demanded model quality
should be reached, but all available methods should
be applied to keep efforts as little as possible.
For photogrammetric data capture, there was a digital amateur
camera at hand, with a resolution of 6.3MPx and a lens with a
variable focal length of 15 to 30mm. Activities started with the
calibration of the camera, using a known field of control points.
This method was preferred to an on-the-fly calibration because
of three matters:
• Vegetation hindered the sight to tie-points, and the
surrounding buildings did not offer access to neces
sary points of view for a stable block.
• Not only the mean interior orientation of the camera
was of interest, but due to the variable, non-fixable
objective, also the recoverability of the interior orien
tation after transportation, etc. should be examined.
• The application of virtual shapes was planned. This
can complicate an on-the-fly calibration of a camera.
All calibration photos were taken with the same setting of the
focal length. After the capture of various images, the focal
length was shifted and then restored again to the original
setting. Subsequently, the rest of calibration photos was taken.
Now, an interior orientation was computed for each of the two
subsets of images. Statistical tests proved a significant
difference between the focal lengths of the first and the second
set. For that reason, the block of San Juan was stabilised
globally by tachymetric measurements. To comply with the
stated precondition of model texture pixel size, special rules
were derived for the realisation of photogrammetric data
capture. These rules allow for the computation of possible
camera orientations that adhere to a minimum pixel size all over
a model face. The second precondition of minimum efforts led
to the application of virtual shapes of architecture, which were
integrated into the modelling process with great success. Virtual
shapes employ the fact that even historic buildings were
constructed on the basis of a plan, wherefore edifices are
delimited mainly by planes intersecting in straight lines, and by
curved surfaces of higher degrees with curved lines as
intersections. Virtual shapes of architecture are the idealized
mathematical description of these object parts and they were
integrated into the block adjustment. This way, observations
could be saved to accelerate the creation of the photorealistic
model. By combining and reusing them, and by stating
interrelations between them, production could be accelerated
further. Frequently, the spatial intersection of model vertices
was impossible due to occluding vegetation or hindered access
to necessary points of view. Nevertheless, the application of
virtual shapes permitted the determination of these points.
Virtual shapes were also used to ease the determination of
points on edges in poorly textured areas by substituting the
search for corresponding points in different images by
measurements of arbitrary, non-corresponding points. Due to
software limitations, it was necessary to model curved areas
with planes. But the manual determination of these inflexion
points would have resulted in evil appearance of symmetrical
curves. This problem could be solved with virtual shapes, too.
This first issue of applying virtual shapes of architecture in
order to accelerate and enhance the creation of photorealistic
models is discussed in section 2, and examples from the project