¡sets,
space
uû wDa$e.
^source'
web site
» extensive
e '
âtaonTwo-
ltal °g (SSC)
es i grounds
® and sun
IS.
Ground base
' all derived
the system.
ise Stars
>ng
s zero. The
mass, mean
ial rate. The
the user has
They are
' >n
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. Vol. XXXVII. Part B5. Beijing 2008
5. SYSTEM IMPLEMENTATION
We built the A Virtual Remote Sensing Satellite Simulation
System using object-oriented methodology on the system of
Windows XP based on the design way given in this paper. All
modules were written in C++ with Microsoft Visual C++ 6.0.
We employ a simple VR system (shown in Figure 3) with
double projector to build immense 3-D environment, Figure 4
shows the projectors of the VR system. The software uses 3-D
view to make all the information of the result of simulation and
analysis visible. The 3-D view were developed by using
OpenGL API functions and achieve a frame rate of between 40
and 60 frames per second depending on the number of satellites
being propagated and their orbits in our VR system. Figure 5
presents Ikonos simulation on orbit, and a 3-D view of a close-
up satellite’s model, Earth surface and the result of sensors
simulation. Earth texture and colors are based on NASA data
and images from Planetary Arts and Sciences.
projects and they demonstrate the efficacy of the concept and
the processing.
We plan to expand the software in several ways. First, we intent
to improve the analysis capability of space system. We also
intend to model and simulate the near earth space environment
and then develop a capability to compute the effect of satellite
in space environment in VR environment.
Figure 4. Spacecraft simulation in VR system
REFERENCES
Analytical Graphics, Inc. Getting Started with Satellite Tool Kit
(STK) Version 4.2.
Bayliss, S.S., 1971.: Interplanetary Targeting Program,
Aerospace TOR-0059 (6773).
Mara, S., 1993.: Visim. J. British Interplanetary Society, 46
203-208.
Figure 3. Projectors of the VR system
McGreevey, M., 1993.: Virtual Reality and Planetary
Exploration. Virtual Reality-Applications and Explorations.
Alan Wexelblat (ed.). Academic Press. New York. 163-198.
6. CONCLUSION AND FUTURE WORK
VR tools and computer simulation can play an important role in
the field of remote sensing satellites designs and applications.
The simulation techniques with advanced scene generation
technology and analysis capability can produce new tools with
applications in mission planning, rehearsal and presentation.
The purpose of the design of V-RSS is to provide near-earth
space environment simulation and analysis system and decision
makers with intuitive insight involving the near-Earth astro-
dynamics problem domain. This paper provides a brief sketch
of the design thinking of such software. The system we
developed is applied to some actual remote sensing satellites
Ocampo, C., 1990.: Computer Graphics Applied to the
Visualization of Two-Body Orbital Mechanics Problems.
Proceedings Of the 28th Aerospace Sciences Meeting, AIAA
Press, Easton, PA. AIAA-90-0075. 1-15.