The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. Vol. XXXVII. Part B5. Beijing 2008
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solved. In our work frame, firstly, a real 3D reconstruction will
be done including the inside and outside for the whole 492
caves and 220 km 2 places around them, to construct a general
digital record and virtual demonstration system for researches
of resume and rebuild, as well as for the tours instead of the
locale. Secondly, research on the chromatic recovering and
rebuilding for the fresco will be implemented. Through
studying the history of the evolvement and development of
fresco colours, the methodologies of digital image processing
are used to recover the fresco’s real colours. Thirdly, in the
virtual environment, the 3D Holographic Laser Projection helps
us to realize the 3D interpretation of the histories in Dunhuang
for the culture inherence and communication. According to the
workflow above, this cultural relic will be conserved precisely,
scientifically and forever. More importantly, it is possible that
the illustrious history for more than one thousand years of the
Mogao Caves will recur in a virtual world.
2. DATA ACQUIRING
2.1 Control Surveying
The control survey is introduced, in one hand, all the absolute
coordinates with high precision is acquired, and it can also
build up a conversion relationship from the relative coordinates
acquired in ways below to their geodesic ones. It covers two
parts, one is traverse survey, and the other is photo control point
survey on different sides of nine-stored Mogao cave. During
traverse surveying, three traverses namely the traverse A, B and
C are laid down and they are annexed traverse totally. Traverse
A is composed of 4 traverse points: GPS23, Al, A2, and
GPS15; traverse B is made up of 5 traverse points: Al, Bl, B2,
B3, and A2; and traverse C consists of 8 traverse points:
GPS23, Cl, C2, C3, C4, C5, C6, and GPS 15.
Figure 1. Traverse sketch
Artificial mark points are distributed in the different sides of the
nine-stored Mogao Cave (Cave No.96). Some of the
outstanding points in the building are chosen as photo control
points to be surveyed. After computation, measurement
accuracy is better than ± 15mm required by the Digital
Dunhuang Project.
2.2 Multi-viewpoint Stereo Photogrammetry
Stereo photogrammetry is an effective method of acquiring
scene information and has the significant advantages in
concentrating the objects’ 3D shape and texture. Therefore, for
some special applications, such as those requiring high
precision in dimensions (both in shape and position
reconstruction dimensions, and in texture mapping dimensions)
and high quality in vision experience of objects’ appearance,
e.g. digital archives and 3D reconstruction of ancient buildings,
grottoes or mural, this method has many prevailing advantages.
The principle of fixed-baseline stereo photogrammetry is based
on the theory of aero-photography measurement and computer
vision (Hartley et al., 2000; Li et al., 1992) . Firstly, spatial
resection method is used to calculate the intrinsic and extrinsic
parameters of each camera (Gao et al., 2007). Secondly, spatial
forward intersection can be used to calculate the 3D coordinates
of corresponding points between the stereo images. Lastly, 3D
model can be archived by automatic triangulation
reconstruction or by human-computer interaction from the point
clouds, after rectifying the image and its rectified dense
matching. Of course, wire frame model can be directly obtained
by human-computer interaction, i.e., measuring and modelling,
and owing to the vision based on their process, the dimension
and position of the texture combined with its mapping are in
high precision.
(a) (b)
Figure 2. (a) The image from the left camera; (b) the image
from the right camera
2.3 Laser Scanning
Recently, laser scanning technology has been widely used in
the model reconstruction for ancient buildings (Bonora et al.,
2005) . It can acquire large amount of points with high density
from the surface of an object. However, it causes the problem in
the later processing, such as triangulation, smoothing. In order
to solve the problems previously listed, a spherical projection
based on triangulation algorithm is developed to process the
data separated by scanning station. After each station’s point
clouds are processed, they’re merged together.
1. Triangulation
Because the points in a station can be seemed as one laser
centre measured, around which a spherical space is given so
that it can be consequently defined. Then the points are
projected onto the sphere surface, and a closed triangulation
based on the sphere surface is made. As the triangulation in
sphere space is similar to 2-dimensional triangulation, the
algorithm is easier and faster compared with the 3-dimensinal
triangulation algorithm. After the spherical triangulation, the
data are projected back to its real position with the triangulation
structure reserved, based on which mesh object can be created
easily.