1023
3D RECONSTRUCTION FOR A CULTURAL HERITAGE VIRTUAL TOUR SYSTEM
Y. Bastanlar 3 ’*, N. Grammalidis b , X. Zabulis c , E. Yilmaz 3 , Y. Yardimci 3 , G. Triantafyllidis b
a Informatics Institute, Middle East Technical University, Ankara, Turkey - (yalinb, eyilmaz, yardimy)@ii.metu.edu.tr
b Informatics and Telematics Institute, CERTH, Thessaloniki, Greece - (ngramm, gatrian)@iti.gr
c Foundation for Research and Technology - Hellas, Inst, of Computer Science, Heraklion, Greece -
zabulis@ics.forth.gr
KEY WORDS: Cultural Heritage, Reconstruction, Web-based, Visualization, GIS, Virtual Reality
ABSTRACT:
The aim of this study is to build a Web-based virtual tour system, focused at the presentation of archaeological sites. The proposed
approach is comprised of powerful techniques such as multiview 3D reconstruction, omnidirectional viewing based on panoramic
images, and their integration with GIS technologies. In the proposed method, the scene is captured from multiple viewpoints
utilizing off-the-shelf equipment and its 3D structure is extracted from the acquired images based on stereoscopic techniques. Color
information is added to the generated 3D model of the scene and the result is converted to a common 3D scene modeling format.
The 3D models and interactive virtual tour tools such as 360° viewing are integrated with GIS technologies in which the excavation
site plans can be added as detailed raster overlays.
1. INTRODUCTION
Web-based virtual tour applications constructed by 360°
panoramic images are started to being used extensively all over
the world. Effectiveness and usability of these tours were
discussed by Bastanlar (2007) and Villaneuva et al. (2004).
Usage of image-based 3D reconstructions in virtual tours is
limited due to their present day lower quality is not appealing
yet. Cultural heritage is one of the most important application
areas of these technologies. Example studies (Guamieri et al.,
2004; Kadobayashi et al., 2004; Conforti Andreoni and Pinto,
2004) on 3D reconstruction of cultural heritage were performed
by merging image data with the output of 3D laser scanner. 3D
scanner technology is efficiently developed to scan the
environment and add color information to generate the 3D
model. However, the necessary equipment is still very
expensive and capturing the 3D data and post-processing is very
time-consuming.
In this paper, automatic and photorealistic 3D scene
reconstruction from images is used to create content for a
cultural heritage virtual tour system. With the same aim, Grim
et al. (2002) worked to generate 3D reconstruction of a
demolished Buddha statue. However the 3D model is not
impressive due to the usage of limited number and low quality
photographs. Better results were obtained by Pollefeys et al.
(1999) who used the recordings by a video camera. Later they
applied their technique for the Sagalassos archaeological site
(Pollefeys et al., 2004).
The 3D scene could be synthesized, e.g. by a 3D modeller, by
performing surface modelling and then adding texture
information. Some of the current WWW applications are
composed of graphical textures which are displayed via a
VRML plug-in. The problem with such synthesized 3D models
for cultural applications is that the feeling of reality is lost and
the procedure to generate them is tedious and requires highly-
experienced personnel.
An automatic procedure for accurate and photorealistic scene
modeling that is efficient in terms of the computational
resources is not straightforward. We propose a pipeline for
reconstruction and presentation of archaeological sites. In short,
the steps are:
1) Acquisition of multiple high-resolution images or video
recording and subsequent selection of key frames.
2) Computation of internal camera calibration parameters.
3) Estimation of lens distortion and image rectification.
4) Extrinsic calibration of the acquired images, based on
robust feature extraction, tracking and camera motion
estimation techniques,
5) Multi-view stereo reconstruction of the scene using the
acquired images and intrinsic and extrinsic calibration
parameters.
6) Conversion of the reconstruction output to textured VRML
format, which includes triangulation of points into a mesh,
combination of textures from different images
7) Generation of KML/KMZ file from VRML format.
8) Display of the reconstructed portion of the archeological
site with the excavation site plans as detailed raster
overlays, on the Google Earth™ system or other GIS tools
that support KML/KMZ format.
As is the case for most multiview stereo reconstruction
techniques, the accuracy of the final results greatly depends on
the quality of both camera calibration and motion estimation
(Steps 2 to 4). To efficiently tackle the problem of fully-
automatic motion estimation, the proposed approach employs
state-of-the-art techniques (Beardsley et al., 1997; Pollefeys et
al., 1999; Pollefeys et al., 2004). Custom modifications were
made to these techniques to improve accuracy of the calibration
results, namely, robust feature point detection and matching
using SIFT (Lowe, 2004) and bundle adjustment (Lourakis and
Argyros, 2004). Details are presented in Section 2.
* Corresponding author.