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CMRT09

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CC BY: Attribution 4.0 International. You can find more information here.

Bibliographic data

fullscreen: CMRT09

Monograph

Persistent identifier:
856955019
Author:
Stilla, Uwe
Title:
CMRT09
Sub title:
object extraction for 3D city models, road databases, and traffic monitoring ; concepts, algorithms and evaluation ; Paris, France, September 3 - 4, 2009 ; [joint conference of ISPRS working groups III/4 and III/5]
Scope:
X, 234 Seiten
Year of publication:
2009
Place of publication:
Lemmer
Publisher of the original:
GITC
Identifier (digital):
856955019
Illustration:
Illustrationen, Diagramme, Karten
Language:
English
Usage licence:
Attribution 4.0 International (CC BY 4.0)
Publisher of the digital copy:
Technische Informationsbibliothek Hannover
Place of publication of the digital copy:
Hannover
Year of publication of the original:
2016
Document type:
Monograph
Collection:
Earth sciences

Chapter

Title:
AUTOMATED SELECTION OF TERRESTRIAL IMAGES FROM SEQUENCES FOR THE TEXTURE MAPPING OF 3D CITY MODELS Sébastien Bénitez and Caroline Baillard
Document type:
Monograph
Structure type:
Chapter

Contents

Table of contents

  • CMRT09
  • Cover
  • ColorChart
  • Title page
  • Workshop Committees
  • Program Committee:
  • Preface
  • Contents
  • EFFICIENT ROAD MAPPING VIA INTERACTIVE IMAGE SEGMENTATION O. Barinova, R. Shapovalov, S. Sudakov, A. Velizhev, A. Konushin
  • SURFACE MODELLING FOR ROAD NETWORKS USING MULTI-SOURCE GEODATA Chao-Yuan Lo, Liang-Chien Chen, Chieh-Tsung Chen, and Jia-Xun Chen
  • AUTOMATIC EXTRACTION OF URBAN OBJECTS FROM MULTI-SOURCE AERIAL DATA Adriano Mancini, Emanuele Frontoni and Primo Zingaretti
  • ROAD ROUNDABOUT EXTRACTION FROM VERY HIGH RESOLUTION AERIAL IMAGERY M. Ravenbakhsh, C. S. Fraser
  • ASSESSING THE IMPACT OF DIGITAL SURFACE MODELS ON ROAD EXTRACTION IN SUBURBAN AREAS BY REGION-BASED ROAD SUBGRAPH EXTRACTION Anne Grote, Franz Rottensteiner
  • VEHICLE ACTIVITY INDICATION FROM AIRBORNE LIDAR DATA OF URBAN AREAS BY BINARY SHAPE CLASSIFICATION OF POINT SETS W. Yaoa, S. Hinz, U. Stilla
  • TRAJECTORY-BASED SCENE DESCRIPTION AND CLASSIFICATION BY ANALYTICAL FUNCTIONS D. Pfeiffer, R. Reulke
  • 3D BUILDING RECONSTRUCTION FROM LIDAR BASED ON A CELL DECOMPOSITION APPROACH Martin Kada, Laurence McKinle
  • A SEMI-AUTOMATIC APPROACH TO OBJECT EXTRACTION FROM A COMBINATION OF IMAGE AND LASER DATA S. A. Mumtaz, K. Mooney
  • COMPLEX SCENE ANALYSIS IN URBAN AREAS BASED ON AN ENSEMBLE CLUSTERING METHOD APPLIED ON LIDAR DATA P. Ramzi, F. Samadzadegan
  • EXTRACTING BUILDING FOOTPRINTS FROM 3D POINT CLOUDS USING TERRESTRIAL LASER SCANNING AT STREET LEVEL Karim Hammoudi, Fadi Dornaika and Nicolas Paparoditis
  • DETECTION OF BUILDINGS AT AIRPORT SITES USING IMAGES & LIDAR DATA AND A COMBINATION OF VARIOUS METHODS Demir, N., Poli, D., Baltsavias, E.
  • DENSE MATCHING IN HIGH RESOLUTION OBLIQUE AIRBORNE IMAGES M. Gerke
  • COMPARISON OF METHODS FOR AUTOMATED BUILDING EXTRACTION FROM HIGH RESOLUTION IMAGE DATA G. Vozikis
  • SEMI-AUTOMATIC CITY MODEL EXTRACTION FROM TRI-STEREOSCOPIC VHR SATELLITE IMAGERY F. Tack, R. Goossens, G. Buyuksalih
  • AUTOMATED SELECTION OF TERRESTRIAL IMAGES FROM SEQUENCES FOR THE TEXTURE MAPPING OF 3D CITY MODELS Sébastien Bénitez and Caroline Baillard
  • CLASSIFICATION SYSTEM OF GIS-OBJECTS USING MULTI-SENSORIAL IMAGERY FOR NEAR-REALTIME DISASTER MANAGEMENT Daniel Frey and Matthias Butenuth
  • AN APPROACH FOR NAVIGATION IN 3D MODELS ON MOBILE DEVICES Wen Jiang, Wu Yuguo, Wang Fan
  • GRAPH-BASED URBAN OBJECT MODEL PROCESSING Kerstin Falkowski and Jürgen Ebert
  • A PROOF OF CONCEPT OF ITERATIVE DSM IMPROVEMENT THROUGH SAR SCENE SIMULATION D. Derauw
  • COMPETING 3D PRIORS FOR OBJECT EXTRACTION IN REMOTE SENSING DATA Konstantinos Karantzalos and Nikos Paragios
  • OBJECT EXTRACTION FROM LIDAR DATA USING AN ARTIFICIAL SWARM BEE COLONY CLUSTERING ALGORITHM S. Saeedi, F. Samadzadegan, N. El-Sheimy
  • BUILDING FOOTPRINT DATABASE IMPROVEMENT FOR 3D RECONSTRUCTION: A DIRECTION AWARE SPLIT AND MERGE APPROACH Bruno Vallet and Marc Pierrot-Deseilligny and Didier Boldo
  • A TEST OF AUTOMATIC BUILDING CHANGE DETECTION APPROACHES Nicolas Champion, Franz Rottensteiner, Leena Matikainen, Xinlian Liang, Juha Hyyppä and Brian P. Olsen
  • CURVELET APPROACH FOR SAR IMAGE DENOISING, STRUCTURE ENHANCEMENT, AND CHANGE DETECTION Andreas Schmitt, Birgit Wessel, Achim Roth
  • RAY TRACING AND SAR-TOMOGRAPHY FOR 3D ANALYSIS OF MICROWAVE SCATTERING AT MAN-MADE OBJECTS S. Auer, X. Zhu, S. Hinz, R. Bamler
  • THEORETICAL ANALYSIS OF BUILDING HEIGHT ESTIMATION USING SPACEBORNE SAR-INTERFEROMETRY FOR RAPID MAPPING APPLICATIONS Stefan Hinz, Sarah Abelen
  • FUSION OF OPTICAL AND INSAR FEATURES FOR BUILDING RECOGNITION IN URBAN AREAS J. D. Wegner, A. Thiele, U. Soergel
  • FAST VEHICLE DETECTION AND TRACKING IN AERIAL IMAGE BURSTS Karsten Kozempel and Ralf Reulke
  • REFINING CORRECTNESS OF VEHICLE DETECTION AND TRACKING IN AERIAL IMAGE SEQUENCES BY MEANS OF VELOCITY AND TRAJECTORY EVALUATION D. Lenhart, S. Hinz
  • UTILIZATION OF 3D CITY MODELS AND AIRBORNE LASER SCANNING FOR TERRAIN-BASED NAVIGATION OF HELICOPTERS AND UAVs M. Hebel, M. Arens, U. Stilla
  • STUDY OF SIFT DESCRIPTORS FOR IMAGE MATCHING BASED LOCALIZATION IN URBAN STREET VIEW CONTEXT David Picard, Matthieu Cord and Eduardo Valle
  • TEXT EXTRACTION FROM STREET LEVEL IMAGES J. Fabrizio, M. Cord, B. Marcotegui
  • CIRCULAR ROAD SIGN EXTRACTION FROM STREET LEVEL IMAGES USING COLOUR, SHAPE AND TEXTURE DATABASE MAPS A. Arlicot, B. Soheilian and N. Paparoditis
  • IMPROVING IMAGE SEGMENTATION USING MULTIPLE VIEW ANALYSIS Martin Drauschke, Ribana Roscher, Thomas Läbe, Wolfgang Förstner
  • REFINING BUILDING FACADE MODELS WITH IMAGES Shi Pu and George Vosselman
  • AN UNSUPERVISED HIERARCHICAL SEGMENTATION OF A FAÇADE BUILDING IMAGE IN ELEMENTARY 2D - MODELS Jean-Pascal Burochin, Olivier Tournaire and Nicolas Paparoditis
  • GRAMMAR SUPPORTED FACADE RECONSTRUCTION FROM MOBILE LIDAR MAPPING Susanne Becker, Norbert Haala
  • Author Index
  • Cover

Full text

In: Stilla U, Rottensteiner F, Paparoditis N (Eds) CMRT09. IAPRS, Vol. XXXVIII, Part 3/W4 — Paris, France, 3-4 September, 2009 
99 
Figure 4. Example of a “missed” wall, (a) 10 rays per camera: 
the current wall is “missed” by several cameras (red 
dots); (b) 50 rays per camera: the current wall is 
seen by all the cameras (black dots) 
(a) 3D view 
(b) Cameras seeing the (c) Cameras selected with 
red wall the 2D approach 
Figure 5. Example of incomplete camera selection 
4. 3D Z-BUFFERING 
4.1 Principle 
The second approach is 3D-based and relies on a z-buffer 
technique. Each camera is analysed in turn. A set of candidate 
walls is first associated to the current camera as in described in 
section 3, using distance, half-plane and backface culling 
criteria. The camera is then associated to a label image 
identifying the walls seen by the camera, and a depth image 
indicating the distance from the camera centre to the walls. 
Finally, after all the cameras have been processed, each wall 
can be associated to the list of cameras that can view it. 
4.2 Test results 
In order to reduce computing time, the distance and label 
images are sub-sampled at coarser resolutions. The tests were 
performed at a sampling resolution of 5, 10 and 20 pixels. 
They are shown in Table 2. It is important to note that the 
algorithm was not optimised and the graphical card not used. 
An example of depth image is shown in Figure 6. 
Z-buffer 
resolution 
Image size 
(hxw) 
Total # of 
visible 
walls 
Avg # of cam. 
per wall 
Computing 
time 
5 pixels 
216x384 
2310 
(20.2%) 
4.40 
61min58s 
10 pixels 
108x192 
2249 
(19.7%) 
4.41 
52min36s 
20 pixels 
54x96 
2186 
(19.2%) 
4.35 
43min54s 
Table 2. Results of 3D ray tracing 
Figure 6. Example of a depth image 
4.3 Discussion 
Using this approach, 50% more walls can be textured. In 
particular, all facades located behind other buildings can now 
be textured, whereas they were discarded with the 2D approach. 
In the example of Figure lOd, the circled area shows an 
example of a high building visible from the current camera but 
only selected with the 3D approach. As the measures are very 
dense, even small walls, walls distant from the path or wall 
aligned with the path can theoretically be textured. 
In return, many selected walls are only partly visible, and 
would actually have a very poor texture quality. It is important 
to introduce a contribution culling technique, in order to discard 
wall images inappropriate for texture mapping. In the current 
implementation, another drawback of the method is the 
computing time. Using a hardware implementation directly into 
the Graphical Processing Unit of the graphic card should solve 
this problem. A hierarchical z-buffer technique could also be 
investigated (Greene, 1993). Finally, the selection process must 
be entirely completed before being able to further process a 
façade, which might not be compatible with a large-scale 
production process. 
5. 3D RAY TRACING 
5.1 Principle 
The last approach combines the main advantages of the two 
previous ones: speed and use of 3D information. It is a 3D 
extension of the 2D approach based on ray tracing. However, 
the analysis is performed wall-by-wall rather than camera-by 
camera. Given a wall, a set of candidate cameras is selected 
using a method similar to the one described in section 3:
	        

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