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Object mode
In photogrammetric mapping generally three kinds of objects are to be
expected, viz. singular point objects, linear or polygon objects, and
area objects. While points and lines are digitized directly, and there
fore can be labelled with attributes immediately prior to digitization,
area objects are derived from their surrounding digitized linear seg
ments. Labelling an area object may therefore only be meaningful if the
object were completely surrounded by a closed polygon. In this way,
however, each line or segment in the stereomodel has to be digitized
twice, thus yielding double space requirements. In the contrary, it is
traditional stereocompilation practice to plot all lines only once, and
to label any area objects by simple annotations. This method has been
adopted for the digitization process, since it represents the most ob
vious solution to the problem. Therefore area objects are digitized as
single points, and shown on the screen by the feature's name. As the
object mode is part of an object, it has been integrated in the total
feature code.
Feature classification
Every digitized feature consists of a sequence of interconnected points
represented by a pair of coordinates each. The feature code added at
the beginning of this sequence of coordinates prepares the data for
future processing, be it in graphical or in statistical form. From a
graphical viewpoint this code initiates the pen-down state. The classi
fication scheme was developed to easily meet different user require
ments. Actually it is only necessary for the user to establish a table
of arbitrarily ordered names of features. Each name may consist of up
to four letters of the alphabet. In a separate program the feature name
table will be transformed in numerical data - each letter being repre
sented by its ASCII-code - and stored on a separate file. Up to 100
different features may be used concurrently. On feature definition the
object mode (0 for point, 1 for line, and 2 for area) must be appended
to the feature name by the operator. Prior to digitizing an object it
is necessary to enter its feature name on the keyboard.
Record on
tape cassette
Store
current point
Figure 5.
Cyclic graphics
memory buffer
begincount