Figure 6 simulation picture Figure 7 simulation picture
of Dou-gong of Dou-gong layer(planform)
Figure 8 simulation picture Figure 9 simulation picture
of Dou-gong layer(upward) of bell tower
3.2.1Key-frame Technic
The most popular computer animation technique is based on
key-frame technique. The core of this technique is to fix the
so-called key-frames, and then let 3DS MAX software system
to interpolate to generate those between key-frames. The B
spline function is used [2.3]
key frame
Insert frame among key frame
Figure 10 movie of key frame
slowdown
quic k ss 0 N
slow t invariable
invarrabic
M
^"
“ i
acceierate
Figure 11 slope and speed of movement
After the attribute values of key frame is given, they will be
stored in a structure named curve node and will be controlled by
the node. These curves are defined by the attribute data of the
key frame, the speed of the animation then can be adjusted by
the tangent of a curve.
Usually, (Fig 11)the gradient of a curve indicated the speed of
an object. Steep curve indicates high speed, while flat for slow.
Consequently, horizontal curve indicates the object stopped.
Pictures(Fig.12) is build-up process of timber component
4 CONCLUSIONS
Computer simulation is a hot research field in computer science.
It provides a novel environment for people to explore macro-
world and micro-world. It is also the superb stage of
multi-media technology. However, to implement this technique
perfectly, obstacles are on the way. Both speed and processing
capacity of computer hardware are limited, and price of high
quality display equipment is also excessively expensive. On the
other hand, expense of software development is also out of
tolerance. Many works are still waiting people to do.
ACKNOWLEGEMENTS:
This study is supported by the National Natural Science
Foundation of China (Project No, 40023004, 40071068).
REFERENCES:
1. Xu Miaozhong Zhu Yixuan, 1998, Computer-Based
Simulation and Quality Control for Building, Working
Group V/5, ISPRS, pp. 252-258.
2. Huang XingYuan, 1999, Virtual Reality Tachnic and
Application, Science Publishing.
3. Sun JiaGuang Yang ChangGui, 1994, Computer Graphics,
TsingHua university press.
4. Jiang Wanshou, Zhu Yixuan, 1999, The Making of High
Precision Orthoimage of Ancient Buildings, Proceedings of
the 20th Asia conference on Remote Sensing,
pp.1081-1086.
5. Zhu Yixuan, Chen Zhiyong, 2000, The Process Of Making
3D-vector Scenograph Of Ancient Building With Large
Quantities Of Data, Proceedings of XIXth ISPRS congress
Amsterdam 2000, pp.568-572.
6. Ma Bingjian, 1995, Chinese Ancient Timber Structure
Construction Techniques, Science Publishing.
Figure 12 movie of a series of Dou-gong
—406—
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