n with ITABC of
project aims at the
f the monumental
rritory by means of
and archaeological
edition led by W.
ht as a field director
Khor Rori. At the
re than half of the
n brought to light.
ent of the site had
ation of the wall
irried out: October-
pedition (October-
)1) researches were
s of the city (Figure
lex and the palace-
s and interesting
ble and recurrent
orth-western corner
ortant section of the
ouses, a big square,
of a monumental
)
ied out recently
[URE OF
JATA
ta requires different
erent approaches to
otogrammetry, 3D
reconstruction was
by archaeologists
ipped with a total
1 acquisition such as
alysis of Khor Rori
al survey, since the
jue to erosion and
in the data in such
conditions with traditional topographical methods a total station
reflector-less has been used.
Once we have obtained real data, some interpolation techniques
are employed to build a model. So we have reconstructed the
urban structure and the defensive system of the monumental
gate that led into the city fitting the empirical data.
In order to solve the realism vs. reality paradox, we need that
the model is a representation of real data. In this case there is
the problem of data acquisition, because the more reliable the
data, the more useful is the resulting model.
We have had several objectives by focusing: speed, texture
mapping, interaction in the system, user interface and data
visualization.
3. 3D MODEL RECONSTRUCTION
Virtual reality is a technology that offers promising perspectives
for archaeologists. New insights can be gained by immersion in
ancient worlds, unaccesible sites can be made available to a
global public. One of the main problems for this aim is the
generation of the virtual worlds.
We have also addressed the integration of different kind of data
(vector and raster) and the use of such a hybrid 3D model for
the purpose of visualization. We have obtained an integrated
model that combine both landscape and man-made objects: the
first is a Digital Elevation Model (DEM) generated by means
different approach depending of the distribution of the acquired
data; the second is a truly Digital Surface Model by CAD
(Gruen, Wang, 2002). When fitting a surface model the data
point do not have a regular distribution (Figures 6, 7) it is
necessary to prepare a regular grid for the following TIN
interpolation. The 3D model results with a smooth structures
and more precisely in the particular.
Figure 6. The irregular distribution of original data
Figure 7. The primary irregular TIN generated
In this case the original data have been used to generate the
primary DEM. It has been converted into a regular 1 meter grid
raster with 213 x 260 points using a Kriging interpolation in the
software Surfer (Figures 8, 9). Successively we applied a TIN
structure only at the regular data of the area interested by
Points2Polys software (Figures 10, 11). The man-made
structures are extracted by the topographical survey and the
structures have been modelled (DSM) and shaded in Autocad
(Figure 12). For a realistic walk-throughs around the site or for
looking at specific monuments it is necessary to integrate more
details into the model. An interesting possibility is given by the
combination of some different type of models: DEM and DSM.
The integration is done by integrating CAD DSM model on the
DEM generated by splines interpolation. The reconstruction of
every building block ruin separately offers a different level of
detail: from the territorial morphology to the urban area of the
city. The whole reconstruction of the site manually with a CAD
or 3D modelling system required a lot of work. Moreover it has
been difficult to model complex shapes and to take all the
details into account (Sakamoto, Chikatsu, 2002). Obtaining
realistic surface texture is also a critical issue (Miyatsuka, Uno,
Sakamoto, 2002). In fact the result walls has been approximated
by planar surfaces, stones all get the same texture, small details
are left out, etc...
The texture mapping of the walls and the terrain has been
processed directly combining the materials from the rectified
images (Figures 13, 14).
T
150
Figure 9. The contour-map representation
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