the 3D reconstruction of the landscape, with the introduction of
tools to show 3D reconstructed models interactively by addition
or removal other information.
This is a computer animated model where the user not only
“moves” within the model, but obtains information about
different aspects of the model.
The system can be approached as a didactic tool that allows the
user to acquire textual as well as visual knowledge.
This system needed for such and augmented reality application
of the site's static environment obtained by accurate techniques
for high quality visualization including image-based rendering.
The system presents to the user an interactive mixture of
multiple media, including video ,2D and 3D models, still
images and of course text.
Finally, as a by -product of this effort, we have hoped to provide
a better standard for the scientific documentation of cultural
heritage sites including multimedia objects such as 3D models
images , etc. The personalized system provides augmented
reality reconstruction by multimedia and new media
information to the visitors, taking into account their personal
preferences and the possibility of the interaction with the
system. Different categories of users are possible: visitors of
various age-ranges and different educational and social
background. So it requires different levels of interaction in the
system: advanced multi modal interaction technique or/and the
common equipment such as mouse or keyboard, in order to
obtain additional information. During the movie of the scene of
the various areas in the site the user can be exposed to various
information sources. For this purpose we have investigated the
possible interaction of the visitor who can ask for more
information stopping the scene and clicking the button related
the object news on the computer screen. Finally we obtain a
personalized tour of the site that allows to the visitor of cultural
heritage site a completely new visit experience.
We may think the system also a multimedia web page, with the
hyperlinks expanding as soon as the visitor reaches that point in
the page in different way depending on his profile.
Cultural Heritage, can benefit greatly from the use of VR and its
integration with Hypermedia. The advantages of using these
technologies include the reconstruction of buildings, sites or
objects that no longer exist or that exist partially, the simulation
of viewpoints that are not available in the real world, the direct
interaction with virtual reproductions of works of art and the
consequent elimination of the risk of degradation.
The virtual reconstruction of objects of cultural importance that
in the real world are not in the same place or the evidence of
which is only fragments and/or historical documentation, offers
insight and stimulates interest and curiosity. This kind of
realisation is particularly useful for perceiving the essence of an
even very remote past, for which is difficult and nearly
impossible to find preserved and accessible environments.
The concept of virtuality theoretically allows to multiply the
environments endlessly, along time line and geography;
enabling also a multi level fruition, from the simple
visualisation of 3D reconstructions to Virtual Reference Rooms,
going deeper into historical sources and analysis.
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Forte, M ,1997. Virtual Archaeology: Great Discoveries
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ACKNOWLEDGMENTS
The authors thank the equipe led by prof. A. Avanzini and arch.
R. Orazi (CNR — ITABC, Rome-Italy) for providing the data of
the archaeological survey. Last but not least a particular thank
to the students Enrico Carli and Francesco Carnevali for the
fruitful collaboration.
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