Full text: Proceedings and results (Part A)

Introduction 
In a broad sense, Computer Animation (in brief: Animation) 
is concerned with procedures, algorithms, software and 
hardware for the purpose of synthesising real world objects 
and processes, as well as events of fantasy and imagina- 
tion. As such, animation belongs to the larger fields of VR 
(virtual reality) or VE (virtual environment). Technically and 
scientifically the ISPRS Special Interest Group on “Anima- 
tion” is mainly concerned with objects in motion (typically 
humans, animals, plants, etc.), as opposed to topographi- 
cal and GIS-relevant objects, which are treated by other 
ISPRS Working Groups. Since the issue of animation, as it 
is perceived in this SIG, is fairly new to ISPRS, the prime 
focus of our group was to build up relations between sci- 
entists of the different disciplines, making up the animation 
community. The long-term goal would then be to upgrade 
this SIG to a Working Group, in order to give animation the 
status it deserves within ISPRS. 
State of the Science and Technology 
Image-based animation is a wide field which draws scientists 
from many disciplines. World-wide there are such a vast 
number of conferences and other events which relate to 
visualisation and animation that it is very difficult to give a 
comprehensive picture of the state of all sciences involved. 
Photogrammetrists seem to enter this field only reluctantly. 
They obviously consider it an exotic area offering not much 
gai. We believe that this attitude is fundamentally wrong and 
that photogrammetric experts could contribute quite a lot to 
this ever-increasing market. This is true in particular at this 
very moment, in which animation people turn more and more 
to image-based techniques for more realistic landscape, city, 
face and body modelling and motion estimation. 
As indicated by the conferences which were co-organised by 
our group, we see a great variety of sensors, platforms and 
data being used in this field (satellite, aerial and terrestrial 
images, laser scanners, video theodolites, mobile mapping 
cars, spectrometers, computer radiographs, x-rays, mag- 
netic positioning devices, DTMs/GIS, maps, historic maps, 
historic and current reports). A similar variety holds for the 
processing algorithms used (image and template matching, 
deformable contour models, feature extraction of points, 
lines and regions, optical flow, tracking in image and object 
space, slit scanning, video mosaicking, DTM modelling, 
DSM segmentation, reflectance modelling and so forth). 
At the Onuma conference alone we encountered the follow- 
ing array of applications: landscape modelling, city model- 
ling-including historic towns, tourist guide, dynamic process 
simulation, vehicle and human motion, bone mineral density 
determination, stomach wall analysis, traffic sign recognition, 
roadside image database generation, power lines, slope 
management, coral reef, sea surface temperature, biomass, 
flame detection, violin bowing, refraction analysis, solar 
energy simulation. It is obvious from these facts that the use 
of photogrammetry in visualisation and animation is both sci- 
entifically interesting and technically rewarding. It is to be 
hoped that ISPRS will recognise this fact and pay more 
attention to these issues in the near future. As a very inter- 
esting and appealing animation entry Web page we recom- 
mend: ligwww.wpfl.ch. 
International Archives of Photogrammerty and Remote Sensing. Vol. XXXIII, Part A. Amsterdam 2000. —— 
The Commercial Scenery 
Among the many research issues in animation, two central 
problems are of particular interest to this SIG: motion cap- 
ture and surface reconstruction (possibly under motion 
and deformation). Since photogrammetrists are not very 
familiar with the animation scene we give here some infor- 
mation about commercial data capture systems. 
There are already quite a number of commercial motion 
capture systems available, some on a magnetic basis 
(UltraTrak Pro, Flock of Birds, Motion Star), others using 
optical techniques (Integrated Body Capture, HiRez, 
VICON, Multi Trax, Face Trax, Face Tracker, Photo4D, 
APAS, MacReflex, Cyber Sight, Biovision, BioMechanics, 
Sim Graphics, HISIS 2001, Clovis). 
Here is a sample of vendors of motion-capture tools: 
Adaptive Optics, Cambridge, MA; Ascension Technology, 
Burlington, VT, Compint, Nepeau, Ontario; Digital Image 
Design, New York, NY, Elektra Shock, LA, Motion Analysis, 
Santa Rosa, CA; Oxford Metrics, Oxford, England; Polhe- 
mus, Colchester, VT; Virtual Technologies Inc., Palo Alto, 
CA. 
The optical systems are either tracking devices for a set of 
(retroreflective) points or systems for reconstructing faces or 
facial expression. 
For 2-D face tracking, systems are offered by the following 
vendors: Adaptive Optics, Cambridge, MA; Digits ‘n Art, 
Montreal, Canada; Motion Analysis, Santa Rosa, CA: Sim 
Graphics, South Pasadena, CA; Vierte Art GmbH, Munich, 
Germany. 
For 3-D object reconstruction a number of low-end Sys- 
tems are available, such as 3D Builder Pro (3D Construc- 
tion Company, TN), Photo Modeler (Eos Systems, Inc., 
Vancouver, Canada), 3D Express (3rd Dimension Tech- 
nologies Inc., CA), ShapeCapture (NRC,Ottawa), Wire- 
frame Express (Synthonics, CA). 
Most systems do have in common that very little pho- 
togrammetric expertise is incorporated (exceptions: Photo 
Modeler, Integrated Body Capture, HiRez, ShapeCapture). 
Therefore not much is known in general about perform- 
ance in terms of both precision and reliability. It should be 
a vital goal of the photogrammetric community to let the 
animation people, in particular those concerned with 
motion capture and surface reconstruction, know about 
the capabilities of videogrammetric concepts. 
Plans for the Future 
The participants in the Onuma Workshop have agreed that 
it would be appropriate to the relevance of the topic to 
hold such an international workshop every two years. The 
next one is planned for Ayutthaya, Thailand, 26 February- 
1 March 2001 and is concerned with Recreating the Past- 
Visualisation and Animation in Cultural Heritage. The idea 
is to continue with these Workshops into the future and to 
try to attract to these events people from the animation 
community as well. 
As to the future of this group, we recommend a continua- 
tion as SIG, because activity in this area within ISPRS is 
still not at the required level to form a Working Group, as 
evidenced by the contributions to the XIXth ISPRS Con- 
gress. 
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ISPRS 
2000 
  
 
	        
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