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Knyaz, Vladimir
camera orientation procedure based on testfield image acquisition. Testfield has 24 reference points. The standard
deviation for reference points was 0.12 mm.
The image shows good accuracy in uniform texture generation: the maximum error in contour links consist 0.43 pixel.
It is provided by using uniform 3D model which has no DTM errors caused by integration of fragments obtained in
different coordinate systems.
Figure 5: Texture generation and model applying
The results of using obtained model in virtual environment are demonstrated in Fig.5 (b).
5 CONCLUSION
The approach for photorealistic 3D models creation for VR is proposed. It includes the stage of uniform surface
generation for closed 3D object and the stage of accurate texture production.
The uniform surface is generated from 3D-point cloud using special points’ projection for the following Delaunay
triangulation procedure. Then the list of triangles is used to present surface in Cartesian coordinates in triangulation
form or to transform to regular mesh form. The accurate texture is generated using a set of object images for best object
texture presentation. The uniform texture is produced as an union of particular orthophotos for object segments.
The results of method applying demonstrate good precision in object reconstruction and texture generation. Closed
model has no DTM errors caused by fragments assembling. It results in accurate texture generation having no contour
errors on the fragments’ borders.
ACKNOWLEDGEMENTS
Author would like to express appreciation to Prof. Yu. Tjuflin and Dr. V. Glazov for valuable remarks on this works.
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