Full text: Proceedings, XXth congress (Part 3)

THE RENDERING OF BUILDING TEXTURE FROM LAND-BASED VIDEO 
Zuxun Zhang, Zhizhong Kang 
School of Remote Sensing and Information Engineering, Wuhan Univ., Wuhan 430079, P.R. China - (zxzhang , 
zzkang)@supresoft.com.cn 
KEY WORDS: Rendering, Mobile Mapping; Image Sequences; Texture; Mosaic; Rectification; Distortion 
ABSTRACT: 
Mobile mapping is a hot issue in the communities of photogrammetry and computer vision nowadays. Mobile mapping systems 
represent a significant advance in integrated, multi-sensor digital mapping technology, providing an innovative path towards rapid 
and cost-effective collection of high-quality and up-to-date spatial information. Therefore how to acquire geometric and texture 
information from the images for reducing human operations and enhancing efficiency is a challenge in mobile mapping data 
processing. In this paper, the rendering of building texture from land-based video is implemented. Firstly, some preprocessing of 
images is implemented. The occlusion of tree is removed because it goes against the extraction of lines from buildings. Close-ranged 
DC images are greatly affected by lens distortion, so lens distortion is calibrated and the influence is eliminated accordingly. Then, 
Land-based Video image sequences are automatically rectified to eliminate nonlinear distortion thanks to the large obliquity of the 
posture of DC. The building texture is finally mosaic from rectified image sequence and refined by the process of texture analysis. 
1. INTRODUCTION 
Real texture data, i.e. images, are required to make building 
objects more genuine in 3D city modeling(3DCM ). Textures of 
terrains and the top of buildings are acquired from aerial images 
presently. The textures of building facades, however, are still 
acquired from images taken manually with digital camera. 
Since lacking index of images, the processes of searching 
images, preprocessing images and corresponding images with 
buildings are implemented manually. As a result, the problems 
of low efficiency and high labour intensity emerge. Therefore, 
i's becoming a hot issue in communities of digital 
photogrammetry , GIS and computer vision that how to solve 
these problems and relevant research are carried out (Debevec.P 
et al., 1996 ; Cipolla.R et al., 1999). 
The acquisition of land-based video for buildings has the 
characteristics of convenience and rapidness. The resolution of 
textures obtained from land-based video is furthermore higher 
than those obtained from helicopter-based video. Therefore, it 
will be aided greatly by the automatic processing of textures 
from land-based video that the rapid reconstruction of texture 
for building facades in 3DCM. Accordingly, it’s discussed in 
this article that the rendering of building textures from land- 
based video. 
Firstly two groups lines are extracted from a single image. The 
occlusion of tree is removed employed the information of hue 
and lines with regular orientation because it goes against the 
extraction of lines from buildings. Close-ranged DC images 
have nonlinear distortion due to the large obliquity of the 
posture of DC and obvious lens distortion. Radial lens 
distortion parameter 1 is estimated because the major part of 
the lens distortion is eliminated by applying it only. Due to lens 
distortion, straight lines in object space appear as slightly 
curved lines in the image. Here we break up long curved image 
lines into smaller sections extracted later. Therefore, those 
sections extracted along the same curved image line are bound 
to be collinear. A model of adjustment system is then evolved 
according to this conclusion to estimate the radial lens 
distortion parameter k1.To eliminate the nonlinear distortion 
cause by large obliquity of the posture of DC, the automatic 
rectification of images is implemented. The key of automatic 
rectification of images is how to acquire camera parameters 
from the image information. Since the shape of buildings is 
always regular, there are many straight lines in building facades 
parallel to X-axis and Y-axis in object space. Namely the 
orientation of these lines is known. Therefore, it is presented to 
calibrate DC parameters that an algorithm combined with the 
constraint of straight lines bundle and the constraint of known 
orientation of parallel lines in object space. 
The automatically mosaic process of fagade texture is finally 
implemented employed the strategy of selecting mosaic point 
pair combined with correlation coefficient and geometric 
constraint of relative orientation. Tone adjustment is completed 
for the color difference between each two images contributing 
to illumination. 
2. ESTIMATION OF LENS DISTORTION 
As we know, close-ranged DC images are greatly affected by 
lens distortion and the influence should be eliminated 
accordingly. In this article, an algorithm that estimates lens 
distortion according to the curvature of straight lines thanks to 
lens distortion. Because the major part of the lens distortion is 
    
  
    
  
  
b. Lines extracted after dimidiation 
  
  
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_—_—— Ta : 
A C E 
c. The curvature of straight lines 
Fig.1 The determination of curvature of 
straight lines caused by lens distortion 
  
   
  
  
  
  
  
  
  
   
  
   
  
  
  
  
  
  
  
  
  
  
   
  
   
  
  
   
  
  
  
  
  
  
  
   
   
   
   
  
  
  
  
  
  
  
   
   
  
  
  
  
  
  
  
  
  
   
  
  
  
   
  
  
    
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