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x Detection
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S France.
Effectively
5 Images.
; 2003.
anbul 2004
DETAILED RELIEF MODELING OF BUILDING FACADES FROM VIDEO SEQUENCES
Wolfgang v. Hansen^, Ulrich Thónnessen^, Uwe Stilla^
*FGAN-FOM Research Institute of Optronics and Pattern Recognition
Gutleuthausstr. 1, 76275 Ettlingen, Germany s
wvhansen Q fom.fgan.de
"Photogrammetry and Remote Sensing, Technische Universitaet Muenchen,
Arcisstr. 21, 80280 Muenchen, Germany
Working Group III/2
KEY WORDS: Building, Surface, Reconstruction, Photo-realism, Texture, Urban, Close Range, Video
ABSTRACT
Three dimensional building models have become important during the past years for various applications like urban
planning, enhanced navigation or visualization of touristic or historic objects. Altough for some applications geometric
data alone is sufficient, for visualization purposes a more realistic representation with textured surfaces is necessary. The
associated textures from buildings are extracted either from airborne imagery or, especially for facades, from images taken
. by ground based cameras. For very high demands on photoreal
istic quality, textures mapped on simple geometric models
like polyhedra or regular surfaces are not sufficient because relief structure is not preserved. This leads to an unrealistic
and artificial impression on close-up views. Relief structures are beneficial for large scale models that are closely inspected
within a limited area in a virtual world. In this paper the extraction of reliefs to improve existing planar surfaces of wire
frame models of buildings is described. Given several uncalibrated views onto a surface of the polyhedral model, a depth
map is estimated by correlation. The underlying plane is used to guide the correlation in order to detect outliers and to fill
in homogeneous areas.
1 INTRODUCTION
Three dimensional building models have become impor-
tant during the past years for various applications like
urban planning, enhanced navigation or visualization of
touristic or historic objects (Brenner et al., 2001). Build-
ing models are typically acquired by a (semi-) automatic
processing of laser scanner elevation data or aerial imagery
(Baillard et al., 1999). Although for some applications geo-
metric data alone is sufficient, for visualization purposes a
more realistic representation with textured surfaces is nec-
essary.
The associated textures from buildings are extracted ei-
ther from airborne imagery or, especially for facades, from
images taken by ground based cameras (Teller, 1998).
For very high demands on photorealistic quality, textures
mapped on simple geometric models like polyhedra or reg-
ular surfaces are not sufficient because relief structure is
not preserved. This leads to an unrealistic and artificial im-
pression on close-up views. Relief structures are beneficial
for large scale models that are closely inspected within a
limited area in a virtual world. For architectural and touris-
E:
Coarse Model
Figure 1: Refinement of a coarse model by images.
tical applications it is advantageous to dispose of enhanced
facade models with relief information in order to improve
visualization of door and window openings as well as or-
naments.
Facade relief information can be extracted by measure-
ment of depth information using à terrestrial laser scan-
ner or by photogrammetric analysis of the same images
also acquired for texture mapping. Nowadays, video cam-
eras are widely available as an inexpensive source of data.
Data acquisition often is not planned as thoroughly as for
a true photogrammetric campaign and therefore provides
more challenging data. For some historic buildings that
have been destroyed or otherwise changed, images taken
by tourists or non-professionals might be the only source
of information available (Grün et al., 2003). Because the
resolution of images of a video camera is low compared to
that of a photographic camera one of the important ques-
tions is the amount of geometric accuracy and level of de-
tail that can be expected from such acquisitions.
In this paper the extraction of reliefs to improve existing
planar surfaces of wire frame models of buildings is de-
scribed. Given several uncalibrated views onto a surface of
the polyhedral model, a depth map is estimated by correla-
tion. The underlying plane is used to guide the correlation
in order to detect outliers and to fill in homogeneous areas.
Basically, two different methods to reconstruct 3D objects
from images for visualization in a virtual environment can
be identified. One is to generate surface models directly
by dense stereo matching (Pollefeys, 1999). No explicit
knowledge of the exact shape of the objects is required
which makes the approach simple in the sense that only