Full text: Proceedings, XXth congress (Part 5)

   
  
  
    
   
  
  
  
  
   
  
   
    
  
  
  
  
  
  
  
   
   
  
  
   
    
   
   
  
   
   
   
   
   
    
    
   
    
  
   
  
   
  
   
  
    
   
    
     
    
  
  
     
  
   
    
     
  
     
   
  
  
   
     
    
     
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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part BS. Istanbul 2004 
of how widely such hand-drawn reconstructions could be 
(Müller, 1966). 
In this paper, we want to build a case for detailed 
reconstruction. Often more is possible than building sketchy 
representations and one can go as far as virtual anastylosis, with 
additional ‘repairs’ that are unacceptable if carried out for real. 
We take a nymphaeum (monumental fountain) at the ancient 
city of Sagalassos as a case in point. Technology is now 
available to produce such reconstructions with relative ease and 
at reasonable cost. Huge costs and efforts involved in producing 
high quality models may actually have often been the initial 
reason for not going further in the level of detail 
and visual realism. Principled objections against such models 
may sometimes have come rather as an afterthought. Also, in 
the case of the Sagalassos nymphaeum that we present as a case 
in point here, it is important to realise that the plan to produce a 
physical reconstruction has helped greatly in ensuring that as 
many parts as possible have been retrieved and put into context. 
Virtual reconstruction technology will make similar care in 
excavations worthwhile in cases where physical restoration is 
not attempted. 
Moreover, we believe maximally detailed, virtual reconstruction 
to be well in line with international guidelines, whereas physical 
reconstruction would only be so in the rarest of cases, when an 
anastylosis project is possible. Even if the latter is possible, it 
remains a very time consuming and expensive option. 
e Following the ICOMOS (ICOMOS, 1999) 
"Managing Tourism at places of heritage significance 
(10/99) it is important to make a visitor's experience 
‘worthwhile, satisfying, and enjoyable! (Principle 3). 
Realistic reconstructions can greatly increase the level 
of understanding and involvement. This argument 
quickly gains importance as new generations are getting 
used to impressively realistic images in movies and 
games. How enticing can a simplistic model be to them? 
e Detailed reconstructions can also help to realise the 
Charter's Principle 6, that insists to 'relieve the 
pressures on more popular places by encouraging 
visitors to experience the wider cultural and natural 
heritage characteristics of the region or locality’. By 
offering virtual reconstructions, sites or monuments 
with a lower degree of physical reconstruction can be 
made more attractive. Reconstructions at Knossos may 
not be among the archaeologists’ favourites, but they 
definitely are a big hit with the general public. How to 
turn other sites into similar success stories without 
equally far-reaching physical interventions if not 
through exciting virtual models? 
* Also the Council of Europe Convention (Convention, 
1985) for the Safeguarding of European Architectural 
Heritage (Grenada, 10/85) calls for efforts to make 
visits enjoyable, and emphasises that information and 
sensibilisation policies should be based on the latest 
technologies for communication and animation (Art. 15, 
Art. 17.3). As we will argue, both computer vision and 
computer graphics have progressed to a degree that they 
can provide strong support to such endeavours. 
e Such technologies can also help to 
relieve the tension between making heritage accessible 
and enjoyable for the visitors on the one hand, and the 
guideline that physical restoration should be minimal, 
i.e. only those parts ought to be reconstructed physically 
for which there is no uncertainty and where sufficient, 
original components are still available and are not 
occluded by constructions at a later era. Modern 
additions should be clearly recognisable as such. The 
latter principles are stated in the Venice Charter 
(Venice, 1964) for the Conservation and Restoration of 
Monuments (Art. 9, 11, 15). These guidelines tend to 
'spoil' the experience a visitor may want to have, but 
virtual reconstruction can make up for this ‘loss’, and go 
beyond. 
e The Fname charter (Art. 19) possibly yields the 
strongest support for detailed reconstruction: ’The 
construction of 3D computer reconstructions and Virtual 
Reality environments should be based upon a detailed 
and systematic analysis of the remains, not only 
from archaeological and historical standpoints but also 
from close analvsis of the building materials, structural 
engineering criteria and architectural aspects. Together 
with written sources and  iconography, several 
hypotheses should be checked against the result 
and data, and 3D models, ‘iterated’ towards the most 
probable reconstruction.’ (Ename, 2002) 
2. THE VIRTUAL ANASTYLOSIS OF A BUILDING 
2.1 Overview 
In the introduction, we have defended efforts to produce 
detailed 3D reconstructions. Here we report on the 3D 
reconstruction of one particular building, which poses a number 
of interesting challenges. This is the nymphaeum (ornamental 
fountain) at the upper agora of the ancient city of Sagalassos, 
about 100 km to the north of modern Antalya. 
  
  
     
  
  
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Figure 1. Sagalassos in southern Turkey 
The excavations at Sagalassos are among the largest 
archaeological projects that are ongoing in the Mediterranean. 
The site is extremely interesting, as Sagalassos was a 
prosperous city from early Hellenistic times until it was struck 
by a devastating earthquake in the 7th century. After having 
been inhabited for more than thousand years, the city was 
abandoned and disappeared into oblivion. The nymphaeum was 
erected during the Roman era of the city, more in particular 
during the reign of emperor Marcus Aurelius (AD 161-180). 
  
  
  
  
  
  
 
	        
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