International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part BS. Istanbul 2004 Interr
2.5
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Figure 5: The scanned Medusa before and after scan post-processing Rath
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2.4 Post-processing scans
Several of the extracted models had to be post-processed. On
the one hand, damage to the physical elements had to be
digitally restored. On the other hand, 3D data coming from the
‘shape-from-video’ and 'shape-from-still pipelines are not
always of sufficient quality for close-up shots. The problematic
3D models were manually enhanced using surface editing tools
for polygonal objects, which are readily available. We used
Alias’ Maya (Alias, 2004), which has excellent edit tools like
surface smoothing, sculpting and stitching. Fig. 5 shows on the
left raw 3D data, which first have to be stitched together. In the
next step, the surface was smoothed to remove noise (resulting
from the shape-from-video method) and the effects of erosion.
The damaged snake (= big hair curl) of the Medusa was
restored by using Maya's sculpting tool. The resulting surface
rendered with its texture is shown in figure 5 on the right.
2.6
With
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Some architectural elements of the Nymphaeum (e.g. the
decorations on the aediculae) contain so much detail (cavities)
that their structured-light scans contain holes and yield
enormous polygon counts (see top of fig. 6). In addition, most
of the fine elements are damaged. While holes can be filled with
cleanup software like Paraform (Paraform, 2004) and high
resolution models can be reduced with e.g. Maya, a combination
of all three aforementioned unfavourable characteristics makes
restoring difficult: the reduce functions imply an unacceptable
data loss and editing the cleaned high resolution surfaces is too
time-consuming and too complicated. In addition, today's
computer hardware is still too slow. Hence, we propose
restoring such surfaces via depth map painting. Fig. 6 illustrates
the process: in a first step, a depth map is rendered (for non-
planar objects, the depth map can be extracted patch-wise with
more sophisticated methods like the one proposed by
Krishnamurthy and Levoy (Krishnamurthy, 1996). Then the
depth map can be easily retouched with image manipulation
software like Photoshop (Adobe, 2004) by using the common
painting, drawing, and retouching tools. Finally, the restored
depth map is converted back into a polygonal surface (or the
depth map can be stored as bump/displacement map). For each
of these steps several alternative software solutions are
available.
Figure 6. Restoration of the scanned decorations via retouching
of the depth map.