bul 2004 International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004
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3. FOLLOW THE GUIDE...
We hope that the detail in the model makes it interesting for the
public to explore this virtual building. It is impossible to show
all parts of it in this paper, but we will take the reader on a short
guided tour that highlights a few spots where fidelity to detail
will be seen to matter.
A first example is the 4 Medusa heads on the 4 middle
pediments. When seen from a sufficiently close distance, it
becomes immediately clear that their quality is quite different.
Facing the monument, quality goes up from left to right. In
ancient times, it would have been from the right that one would
have entered or left the agora. Hence, it is the Medusa on the
right that one would typically have seen most up-close. Fig. 15
shows the first and the third Medusa head. As can be seen, the
head at the top is more a bas-relief than a truly 3D head like the
one at the bottom, that really sticks out of the back plane and
tilts over to have it look down onto the square. The difference
in artistic quality is obvious. These differences are most
probably not accidental, but may have to be interpreted in
relation to their relative visibility for the typical visitor of the
square.
Torre >
Figure 14. Comparison of the two rendering methods: On the
top ‘faked global illumination’, on the bottom ‘ambient
occlusion’.
Figure 15. Close-ups of the first (top) and third (bottom) of the
Medusa heads, counting from left to right, showing the
difference in quality.
We have raised the issue of exaggerated regularity and
symmetry that is typical for simplified models. In fig. 14 one
can e.g. see that below the head the back plane surface is
rounded near the bottom, rather than forming a straight angle
with the border of the pediment like everywhere else. To an
observer on the agora, this rounding off would not have been
visible, however, and thus time and money were saved. At
several places in the monument, the lower parts of the gables,
not visible from below, were left unfinished in this way.
Again referring to fig. 14, it is interesting to notice the
irregularities in the relative placement and the sizes of the
dentils on the back plane above the Medusa head. These virtual
dentils follow the captured 3D data closely. This is an example
of a deviation from expected symmetry and repetition.
Similarly fig. 16 illustrates how the shapes of the arches above
the niches show noticeable deviations from a pure semi-circular
shape. Again, the actual level of symmetry is lower than one
might expect.
Furthermore, several aspects of the building have never been
finished. Fig. 17 shows the second niche (from the left). The
thyrsus staff on the left has not been carved out completely
(compare with the complete pattern on the right). It was merely
started.