International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part BS. Istanbul 2004
0.58 mm
0.44 mm
AZ 0.36 mm
Tab. 4: Average deviations between calculated object points
and reference points
Further bundle adjustments were calculated using panorama
imagery of an inner courtyard within the campus of the Dresden
University. Fig. 11 shows one of 4 panoramas. This courtyard
has a dimension of approximately 45 x 45 m in the ground view
and the building height is ca. 20 m.
Fig. 11: Panorama of an inner courtyard within the campus of
Dresden University
A first calculation was carried out using image coordinates of
120 signalized points, which could be measured semi-
automatically with subpixel precision. The free network
adjustment resulted in Go = 0.24 Pixel. The mean standard
deviation of object points is summarized in the following table.
Signalized points
Go [pixel] (120 sign. points) 0.24
Ox [mm] (120 sign. points) 2.6
9y [mm] (120 sign. points) 2.5
9z [mm] (120 sign. points) 2.8
Tab. 5: Results of panoramic bundle block adjustment of
signalized points of a real-word object
The same dataset was processed with 48 additional natural
object points, which were measured manually. Table 6 shows
the mean standard deviations of these natural points.
Natural points
Gy [pixel] (all 168 points) 0.41
Ox [mm] (48 natural points) 4.2
Gy [mm] (48 natural points) 4.7
az [mm] (48 natural points) 53
Tab. 6: Results of panoramic bundle block adjustment of
natural points of a real-word object
4.2 Object model generation
After the calculation of coordinates of points representing the
object geometry such as edges or corners via bundle block
adjustment or spatial intersection, it is possible to generate 3D-
models of the 360?-surrounding. After creating surfaces using
these discrete points, the model can be filled with high-
resolution texture from the panoramic images. This texture
mapping can be achieved by projecting image data of an
orientated and calibrated panorama onto the object surface
planes using the accurate mathematical model as described in
chapter 3. Fig. 12 illustrates the principle of this projection.
N
Fig. 12: Principle of the projection of panoramic texture
into a 3D-Model
Using the 3D object geometry as outcome of the geometric
processing of panoramic imagery it is then possible to generate
precise photo-realistic 3D-models of objects such as city
squares, rooms or courtyards, e.g. with CAD-software (Fig. 13).
Some virtual reality models (VRML) can be found in
(Schneider, 2004).
Fig. 13: 3D-modelling with AutoCAD using object geometry
and texture from panoramic imagery
4.3 Epipolar line geometry
The developed mathematical model was further used to
describe the epipolar line geometry for panoramic images. As
evident from Fig. 14, in most cases the epipolar lines are
actually no straight lines but rather epipolar curves in the
image.
p
Fig. 14: Epipolar line geometry of panoramas
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