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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part BS. Istanbul 2004
buildings. The 3D city model was generated using interactive
digital photogrammetric restitution and the automatic city
model generation functionality provided by DILAS. The results
of the project consisted of a digital terrain model, orthoimages
and a CAD-based 3D city model of Augst (Figure 9).
In a second project a 3D model of the ancient city of Augusta
Raurica was generated (Salathé, 2001). The basis for this
project was an existing wooden 3D model at a scale of 1:500
which had been established around 1960 (Figure 7). The model
is based on an abundance of archaeological evidence and had
thus gained a certain level of acceptance. This was an important
pre-requisite for using this model as a basis for the digital
reconstruction.
Wooden 3D city model of the ancient city of Augusta
Raurica (original scale of 1:500)
Figure 7.
The ancient city model was reconstructed using close-range
digital photogrammetry. One result of the project was the 3D
CAD model of the ancient city of Augusta Raurica (Figure 10).
The ancient digital elevation model was also reconstructed
using archeological data sets.
Ancient Wooden Aerial
DTM 3D city imagery
model
CAD file Digital close- Digital 3D roof
range photo- photogrammetry » model
grammetry
DTM 3D city DTM Ortho- 3D city
(ancient) model (modern) imagery model
(ancient) (modern)
Y
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Virtual 3D scene (G-Vista)
Figure 8: Basic data, analysis and results of the 3D model
creation of the modern city of Augst and the ancient city of
Augusta Raurica
In the following steps, the different data sets were imported into
the DILAS 3D GIS (see Figure 8). In an initial step a common
data model had to be defined. Since the data acquisition had
taken place much earlier — without considerations for a future
3D GIS - the data model was much coarser than in the case of
Wildenstein. After the database import an interactive 3D scene
was generated using the DILAS Scene Generator. The different
data components and object classes within the 3D scene (see
Figure 8) can dynamically be loaded and overlaid.
&
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Figure 10: 3D city m
Figure 11: 3D city model of the ancient city of Augusta Raurica
with modern orthoimages and height model
E